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author | sfan5 <sfan5@live.de> | 2020-07-30 17:39:57 +0200 |
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committer | GitHub <noreply@github.com> | 2020-07-30 17:39:57 +0200 |
commit | 9bba52c4000a06043f5100dbb0ef66d869707ffc (patch) | |
tree | 36d5ac4a64a03a72f17192821611d3045fa50d33 /src/client/mesh.h | |
parent | e5725dfb8e476a5a6f63f020a23a53ca3ef610e9 (diff) | |
download | minetest-9bba52c4000a06043f5100dbb0ef66d869707ffc.tar.gz minetest-9bba52c4000a06043f5100dbb0ef66d869707ffc.tar.bz2 minetest-9bba52c4000a06043f5100dbb0ef66d869707ffc.zip |
content_cao: Support texture animation for upright_sprite (#10020)
Diffstat (limited to 'src/client/mesh.h')
-rw-r--r-- | src/client/mesh.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/client/mesh.h b/src/client/mesh.h index 103c61e45..dbc091a06 100644 --- a/src/client/mesh.h +++ b/src/client/mesh.h @@ -58,6 +58,13 @@ void setMeshBufferColor(scene::IMeshBuffer *buf, const video::SColor &color); */ void setMeshColor(scene::IMesh *mesh, const video::SColor &color); + +/* + Sets texture coords for vertices in the mesh buffer. + `uv[]` must have `count` elements +*/ +void setMeshBufferTextureCoords(scene::IMeshBuffer *buf, const v2f *uv, u32 count); + /* Set a constant color for an animated mesh */ |