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authorVitaliy <numzer0@yandex.ru>2020-12-19 22:57:10 +0300
committerGitHub <noreply@github.com>2020-12-19 20:57:10 +0100
commitccbf8029ea6bfc5bb5d4af340bd4c2c0d58fe0ff (patch)
tree9bb8bf7b22d44a45e7a1efd400f465e21ca3d8c9 /src/client/minimap.cpp
parent664f5ce9605b580b9500547fff1e54eac553f295 (diff)
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Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
Diffstat (limited to 'src/client/minimap.cpp')
-rw-r--r--src/client/minimap.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/minimap.cpp b/src/client/minimap.cpp
index d068ad5f7..c6ccf86e8 100644
--- a/src/client/minimap.cpp
+++ b/src/client/minimap.cpp
@@ -612,7 +612,7 @@ void Minimap::drawMinimap(core::rect<s32> rect) {
material.TextureLayer[1].Texture = data->heightmap_texture;
if (m_enable_shaders && data->mode.type == MINIMAP_TYPE_SURFACE) {
- u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
+ u16 sid = m_shdrsrc->getShader("minimap_shader", TILE_MATERIAL_ALPHA);
material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
} else {
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;