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authorsfan5 <sfan5@live.de>2020-05-22 13:23:25 +0200
committerGitHub <noreply@github.com>2020-05-22 13:23:25 +0200
commit1357ea1da25bf01acaf95d5f5419d4f83a84ed61 (patch)
treef75fee87e8edd827c26c02988390554ea662b73d /src/client/particles.h
parent1bcdc2d7e9d91f21cd9be2836b777c5088313fa8 (diff)
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Cleanup of particle & particlespawner structures and code (#9893)
Diffstat (limited to 'src/client/particles.h')
-rw-r--r--src/client/particles.h58
1 files changed, 13 insertions, 45 deletions
diff --git a/src/client/particles.h b/src/client/particles.h
index e7b8cbe24..7dda0e1b1 100644
--- a/src/client/particles.h
+++ b/src/client/particles.h
@@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "client/tile.h"
#include "localplayer.h"
-#include "tileanimation.h"
+#include "../particles.h"
struct ClientEvent;
class ParticleManager;
@@ -38,20 +38,10 @@ class Particle : public scene::ISceneNode
IGameDef* gamedef,
LocalPlayer *player,
ClientEnvironment *env,
- v3f pos,
- v3f velocity,
- v3f acceleration,
- float expirationtime,
- float size,
- bool collisiondetection,
- bool collision_removal,
- bool object_collision,
- bool vertical,
+ const ParticleParameters &p,
video::ITexture *texture,
v2f texpos,
v2f texsize,
- const struct TileAnimationParams &anim,
- u8 glow,
video::SColor color = video::SColor(0xFFFFFFFF)
);
~Particle() = default;
@@ -119,20 +109,9 @@ class ParticleSpawner
public:
ParticleSpawner(IGameDef* gamedef,
LocalPlayer *player,
- u16 amount,
- float time,
- v3f minp, v3f maxp,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection,
- bool collision_removal,
- bool object_collision,
+ const ParticleSpawnerParameters &p,
u16 attached_id,
- bool vertical,
video::ITexture *texture,
- const struct TileAnimationParams &anim, u8 glow,
ParticleManager* p_manager);
~ParticleSpawner() = default;
@@ -140,7 +119,7 @@ public:
void step(float dtime, ClientEnvironment *env);
bool get_expired ()
- { return (m_amount <= 0) && m_spawntime != 0; }
+ { return p.amount <= 0 && p.time != 0; }
private:
void spawnParticle(ClientEnvironment *env, float radius,
@@ -150,27 +129,10 @@ private:
float m_time;
IGameDef *m_gamedef;
LocalPlayer *m_player;
- u16 m_amount;
- float m_spawntime;
- v3f m_minpos;
- v3f m_maxpos;
- v3f m_minvel;
- v3f m_maxvel;
- v3f m_minacc;
- v3f m_maxacc;
- float m_minexptime;
- float m_maxexptime;
- float m_minsize;
- float m_maxsize;
+ ParticleSpawnerParameters p;
video::ITexture *m_texture;
std::vector<float> m_spawntimes;
- bool m_collisiondetection;
- bool m_collision_removal;
- bool m_object_collision;
- bool m_vertical;
u16 m_attached_id;
- struct TileAnimationParams m_animation;
- u8 m_glow;
};
/**
@@ -197,8 +159,8 @@ public:
/**
* This function is only used by client particle spawners
*
- * We don't need to check the particle spawner list because client ID will n
- * ever overlap (u64)
+ * We don't need to check the particle spawner list because client ID will
+ * never overlap (u64)
* @return new id
*/
u64 generateSpawnerId()
@@ -207,9 +169,15 @@ public:
}
protected:
+ static bool getNodeParticleParams(const MapNode &n, const ContentFeatures &f,
+ ParticleParameters &p, video::ITexture **texture, v2f &texpos,
+ v2f &texsize, video::SColor *color);
+
void addParticle(Particle* toadd);
private:
+ void addParticleSpawner(u64 id, ParticleSpawner *toadd);
+ void deleteParticleSpawner(u64 id);
void stepParticles(float dtime);
void stepSpawners(float dtime);