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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-08-07 19:16:31 +0200
committerGitHub <noreply@github.com>2019-08-07 19:16:31 +0200
commite462a9a5ef46776d974203bb44e0b89e8c980b29 (patch)
tree4562ef5587bd896890d843877031d5818de19bbc /src/client/render/core.cpp
parent003af7421352ec1b8ba0d230b807862e1e4cc7e9 (diff)
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Unify wield item handling (#8677)
This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
Diffstat (limited to 'src/client/render/core.cpp')
-rw-r--r--src/client/render/core.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/render/core.cpp b/src/client/render/core.cpp
index 8c70b36c6..bf5aa6c2c 100644
--- a/src/client/render/core.cpp
+++ b/src/client/render/core.cpp
@@ -86,7 +86,7 @@ void RenderingCore::drawHUD()
if (show_hud) {
if (draw_crosshair)
hud->drawCrosshair();
- hud->drawHotbar(client->getPlayerItem());
+ hud->drawHotbar(client->getEnv().getLocalPlayer()->getWieldIndex());
hud->drawLuaElements(camera->getOffset());
camera->drawNametags();
if (mapper && show_minimap)