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authorParamat <paramat@users.noreply.github.com>2018-06-02 03:20:09 +0100
committerGitHub <noreply@github.com>2018-06-02 03:20:09 +0100
commit99143f494711034068685b6ee845ce19fa09d7d9 (patch)
treeaee8a35185cc669dba00505d9a83bd2a03db648f /src/client/render/stereo.cpp
parent162ffd7fba9d4e79a29f65686f3efbebaee9cee8 (diff)
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Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)
'generateBiomes()' constructs the biomemap as it generates biomes. The biome calculated at first stone surface encountered is added to the biomemap. Previously, if no stone surface was encountered in a mapchunk column the biomemap was left empty for that (x, z) position, causing biome dust and water surface decoration placement to fail. If at the base of a mapchunk column the biomemap is empty, add the currently active biome to the biomemap, or if biome is NULL calculate it for this position and add it to the biomemap.
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