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authorMuhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>2018-01-13 18:07:16 +0700
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-13 12:07:16 +0100
commit792752997c5ae2aaa4f54d0a2e2af2a96d7d1e9f (patch)
tree568b578dd8cd5d0e579a4debc560d088c880d5e7 /src/client/renderingengine.h
parentfad263dec9e1fa7ae0886f768e22d8ee74e8553b (diff)
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Add confirmation on new player registration (#6849)
* Attempt to add registration confirmation Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist. Also tell player about the server and chosen username. Local game has localhost as IP address of the server. Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background. aborted -> connection_aborted * Rewrite information message text Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
Diffstat (limited to 'src/client/renderingengine.h')
-rw-r--r--src/client/renderingengine.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h
index ac6b6926c..8728363d2 100644
--- a/src/client/renderingengine.h
+++ b/src/client/renderingengine.h
@@ -110,6 +110,12 @@ public:
text, guienv, tsrc, dtime, percent, clouds);
}
+ inline static void draw_menu_scene(
+ gui::IGUIEnvironment *guienv, float dtime, bool clouds)
+ {
+ s_singleton->_draw_menu_scene(guienv, dtime, clouds);
+ }
+
inline static void draw_scene(video::SColor skycolor, bool show_hud,
bool show_minimap, bool draw_wield_tool, bool draw_crosshair)
{
@@ -138,6 +144,9 @@ private:
ITextureSource *tsrc, float dtime = 0, int percent = 0,
bool clouds = true);
+ void _draw_menu_scene(gui::IGUIEnvironment *guienv, float dtime = 0,
+ bool clouds = true);
+
void _draw_scene(video::SColor skycolor, bool show_hud, bool show_minimap,
bool draw_wield_tool, bool draw_crosshair);