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author | x2048 <codeforsmile@gmail.com> | 2022-04-07 22:13:50 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-07 22:13:50 +0200 |
commit | 48f7c5603e5b2dfca941d228e76e452bc269a1fa (patch) | |
tree | 7983bb05e762792e38ba22a59e8718cac5381747 /src/client/shadows/dynamicshadows.h | |
parent | 0b5b2b2633609f646a534d353a2c587af4be46fa (diff) | |
download | minetest-48f7c5603e5b2dfca941d228e76e452bc269a1fa.tar.gz minetest-48f7c5603e5b2dfca941d228e76e452bc269a1fa.tar.bz2 minetest-48f7c5603e5b2dfca941d228e76e452bc269a1fa.zip |
Adjust shadowmap distortion to use entire SM texture (#12166)
Diffstat (limited to 'src/client/shadows/dynamicshadows.h')
-rw-r--r-- | src/client/shadows/dynamicshadows.h | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/client/shadows/dynamicshadows.h b/src/client/shadows/dynamicshadows.h index 03dd36014..70574aa6c 100644 --- a/src/client/shadows/dynamicshadows.h +++ b/src/client/shadows/dynamicshadows.h @@ -29,12 +29,14 @@ class Client; struct shadowFrustum { - float zNear{0.0f}; - float zFar{0.0f}; - float length{0.0f}; + f32 zNear{0.0f}; + f32 zFar{0.0f}; + f32 length{0.0f}; + f32 radius{0.0f}; core::matrix4 ProjOrthMat; core::matrix4 ViewMat; v3f position; + v3f player; v3s16 camera_offset; }; @@ -57,6 +59,8 @@ public: return direction; }; v3f getPosition() const; + v3f getPlayerPos() const; + v3f getFuturePlayerPos() const; /// Gets the light's matrices. const core::matrix4 &getViewMatrix() const; |