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author | x2048 <codeforsmile@gmail.com> | 2022-03-31 22:40:06 +0200 |
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committer | GitHub <noreply@github.com> | 2022-03-31 22:40:06 +0200 |
commit | 31578303a4eab6b6b083e57b6bf8d12ff3b3d991 (patch) | |
tree | 3ff56df6e29207c1ca3f2f93c5327f1cc786a7ec /src/client/shadows/dynamicshadowsrender.h | |
parent | 06d197cdd042392e1551e5e7244c61300a6bb4e3 (diff) | |
download | minetest-31578303a4eab6b6b083e57b6bf8d12ff3b3d991.tar.gz minetest-31578303a4eab6b6b083e57b6bf8d12ff3b3d991.tar.bz2 minetest-31578303a4eab6b6b083e57b6bf8d12ff3b3d991.zip |
Tune shadow perspective distortion (#12146)
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
Diffstat (limited to 'src/client/shadows/dynamicshadowsrender.h')
-rw-r--r-- | src/client/shadows/dynamicshadowsrender.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/client/shadows/dynamicshadowsrender.h b/src/client/shadows/dynamicshadowsrender.h index dc8f79c56..bbeb254b0 100644 --- a/src/client/shadows/dynamicshadowsrender.h +++ b/src/client/shadows/dynamicshadowsrender.h @@ -90,6 +90,9 @@ public: float getShadowStrength() const { return m_shadows_enabled ? m_shadow_strength : 0.0f; } float getTimeOfDay() const { return m_time_day; } + f32 getPerspectiveBiasXY() { return m_perspective_bias_xy; } + f32 getPerspectiveBiasZ() { return m_perspective_bias_z; } + private: video::ITexture *getSMTexture(const std::string &shadow_map_name, video::ECOLOR_FORMAT texture_format, @@ -131,6 +134,8 @@ private: bool m_shadow_map_colored; u8 m_map_shadow_update_frames; /* Use this number of frames to update map shaodw */ u8 m_current_frame{0}; /* Current frame */ + f32 m_perspective_bias_xy; + f32 m_perspective_bias_z; video::ECOLOR_FORMAT m_texture_format{video::ECOLOR_FORMAT::ECF_R16F}; video::ECOLOR_FORMAT m_texture_format_color{video::ECOLOR_FORMAT::ECF_R16G16}; @@ -146,6 +151,7 @@ private: s32 mixcsm_shader{-1}; ShadowDepthShaderCB *m_shadow_depth_cb{nullptr}; + ShadowDepthShaderCB *m_shadow_depth_entity_cb{nullptr}; ShadowDepthShaderCB *m_shadow_depth_trans_cb{nullptr}; shadowScreenQuad *m_screen_quad{nullptr}; |