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author | Aaron Suen <warr1024@gmail.com> | 2015-04-01 08:26:57 -0400 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-04-26 23:39:40 +1000 |
commit | 1fb3d1156cfdb2e3b35b20f84099ec5bdde172ae (patch) | |
tree | ad049090ba456db1d5a8adcd202844c3bf92ba14 /src/client/tile.cpp | |
parent | 400c6087b6da0d4563573189535ba58f589bd7ae (diff) | |
download | minetest-1fb3d1156cfdb2e3b35b20f84099ec5bdde172ae.tar.gz minetest-1fb3d1156cfdb2e3b35b20f84099ec5bdde172ae.tar.bz2 minetest-1fb3d1156cfdb2e3b35b20f84099ec5bdde172ae.zip |
Fix fast leaves with texture_clean_transparent enabled.
Diffstat (limited to 'src/client/tile.cpp')
-rw-r--r-- | src/client/tile.cpp | 36 |
1 files changed, 19 insertions, 17 deletions
diff --git a/src/client/tile.cpp b/src/client/tile.cpp index 315c2fa29..eba52033a 100644 --- a/src/client/tile.cpp +++ b/src/client/tile.cpp @@ -224,10 +224,6 @@ public: } } - // Apply the "clean transparent" filter, if configured. - if (g_settings->getBool("texture_clean_transparent")) - imageCleanTransparent(toadd, 127); - if (need_to_grab) toadd->grab(); m_images[name] = toadd; @@ -676,7 +672,7 @@ video::ITexture* TextureSource::getTexture(const std::string &name, u32 *id) video::ITexture* TextureSource::getTextureForMesh(const std::string &name, u32 *id) { - return getTexture(name + "^[autoupscaleformesh", id); + return getTexture(name + "^[applyfiltersformesh", id); } void TextureSource::processQueue() @@ -1191,7 +1187,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, Adds a cracking texture N = animation frame count, P = crack progression */ - if (part_of_name.substr(0,6) == "[crack") + if (str_starts_with(part_of_name, "[crack")) { if (baseimg == NULL) { errorstream<<"generateImagePart(): baseimg == NULL " @@ -1228,7 +1224,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, [combine:WxH:X,Y=filename:X,Y=filename2 Creates a bigger texture from an amount of smaller ones */ - else if (part_of_name.substr(0,8) == "[combine") + else if (str_starts_with(part_of_name, "[combine")) { Strfnd sf(part_of_name); sf.next(":"); @@ -1272,7 +1268,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, /* "[brighten" */ - else if (part_of_name.substr(0,9) == "[brighten") + else if (str_starts_with(part_of_name, "[brighten")) { if (baseimg == NULL) { errorstream<<"generateImagePart(): baseimg==NULL " @@ -1290,7 +1286,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, that the transparent parts don't look completely black when simple alpha channel is used for rendering. */ - else if (part_of_name.substr(0,8) == "[noalpha") + else if (str_starts_with(part_of_name, "[noalpha")) { if (baseimg == NULL){ errorstream<<"generateImagePart(): baseimg==NULL " @@ -1314,7 +1310,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, "[makealpha:R,G,B" Convert one color to transparent. */ - else if (part_of_name.substr(0,11) == "[makealpha:") + else if (str_starts_with(part_of_name, "[makealpha:")) { if (baseimg == NULL) { errorstream<<"generateImagePart(): baseimg == NULL " @@ -1370,7 +1366,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, The resulting transform will be equivalent to one of the eight existing ones, though (see: dihedral group). */ - else if (part_of_name.substr(0,10) == "[transform") + else if (str_starts_with(part_of_name, "[transform")) { if (baseimg == NULL) { errorstream<<"generateImagePart(): baseimg == NULL " @@ -1397,7 +1393,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, Example (a grass block (not actually used in game): "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png" */ - else if (part_of_name.substr(0,14) == "[inventorycube") + else if (str_starts_with(part_of_name, "[inventorycube")) { if (baseimg != NULL){ errorstream<<"generateImagePart(): baseimg != NULL " @@ -1514,7 +1510,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, [lowpart:percent:filename Adds the lower part of a texture */ - else if (part_of_name.substr(0,9) == "[lowpart:") + else if (str_starts_with(part_of_name, "[lowpart:")) { Strfnd sf(part_of_name); sf.next(":"); @@ -1550,7 +1546,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, Crops a frame of a vertical animation. N = frame count, I = frame index */ - else if (part_of_name.substr(0,15) == "[verticalframe:") + else if (str_starts_with(part_of_name, "[verticalframe:")) { Strfnd sf(part_of_name); sf.next(":"); @@ -1594,7 +1590,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, [mask:filename Applies a mask to an image */ - else if (part_of_name.substr(0,6) == "[mask:") + else if (str_starts_with(part_of_name, "[mask:")) { if (baseimg == NULL) { errorstream << "generateImage(): baseimg == NULL " @@ -1620,7 +1616,8 @@ bool TextureSource::generateImagePart(std::string part_of_name, Overlays image with given color color = color as ColorString */ - else if (part_of_name.substr(0,10) == "[colorize:") { + else if (str_starts_with(part_of_name, "[colorize:")) + { Strfnd sf(part_of_name); sf.next(":"); std::string color_str = sf.next(":"); @@ -1657,7 +1654,12 @@ bool TextureSource::generateImagePart(std::string part_of_name, blit_with_interpolate_overlay(img, baseimg, v2s32(0,0), v2s32(0,0), dim, ratio); img->drop(); } - else if (part_of_name.substr(0,19) == "[autoupscaleformesh") { + else if (str_starts_with(part_of_name, "[applyfiltersformesh")) + { + // Apply the "clean transparent" filter, if configured. + if (g_settings->getBool("texture_clean_transparent")) + imageCleanTransparent(baseimg, 127); + /* Upscale textures to user's requested minimum size. This is a trick to make * filters look as good on low-res textures as on high-res ones, by making * low-res textures BECOME high-res ones. This is helpful for worlds that |