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author | x2048 <codeforsmile@gmail.com> | 2022-07-09 22:26:39 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-09 22:26:39 +0200 |
commit | 7c261118e06c630ea9ad00f20d7005b8edc108dd (patch) | |
tree | 44a2b6be86343cb5b157f3dfe8570a89b7b15ea1 /src/client/wieldmesh.cpp | |
parent | b15393c2a5e43e5493c767877cf48b1a510736d6 (diff) | |
download | minetest-7c261118e06c630ea9ad00f20d7005b8edc108dd.tar.gz minetest-7c261118e06c630ea9ad00f20d7005b8edc108dd.tar.bz2 minetest-7c261118e06c630ea9ad00f20d7005b8edc108dd.zip |
Release shadow mapping resources when not needed (#12497)
Diffstat (limited to 'src/client/wieldmesh.cpp')
-rw-r--r-- | src/client/wieldmesh.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/client/wieldmesh.cpp b/src/client/wieldmesh.cpp index 25b343573..0a89e2aa2 100644 --- a/src/client/wieldmesh.cpp +++ b/src/client/wieldmesh.cpp @@ -556,10 +556,6 @@ void WieldMeshSceneNode::changeToMesh(scene::IMesh *mesh) if (m_shadow) { // Add mesh to shadow caster m_shadow->addNodeToShadowList(m_meshnode); - - // Set shadow texture - for (u32 i = 0; i < m_meshnode->getMaterialCount(); i++) - m_meshnode->setMaterialTexture(3, m_shadow->get_texture()); } } |