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authorsfan5 <sfan5@live.de>2020-05-22 13:23:25 +0200
committerGitHub <noreply@github.com>2020-05-22 13:23:25 +0200
commit1357ea1da25bf01acaf95d5f5419d4f83a84ed61 (patch)
treef75fee87e8edd827c26c02988390554ea662b73d /src/client
parent1bcdc2d7e9d91f21cd9be2836b777c5088313fa8 (diff)
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Cleanup of particle & particlespawner structures and code (#9893)
Diffstat (limited to 'src/client')
-rw-r--r--src/client/clientevent.h45
-rw-r--r--src/client/particles.cpp333
-rw-r--r--src/client/particles.h58
3 files changed, 152 insertions, 284 deletions
diff --git a/src/client/clientevent.h b/src/client/clientevent.h
index 7f3984b03..9bd31efce 100644
--- a/src/client/clientevent.h
+++ b/src/client/clientevent.h
@@ -21,8 +21,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include "irrlichttypes_bloated.h"
-#include "hud.h"
-#include "skyparams.h"
+
+struct ParticleParameters;
+struct ParticleSpawnerParameters;
+struct SkyboxParams;
+struct SunParams;
+struct MoonParams;
+struct StarParams;
enum ClientEventType : u8
{
@@ -77,44 +82,12 @@ struct ClientEvent
} show_formspec;
// struct{
//} textures_updated;
+ ParticleParameters *spawn_particle;
struct
{
- v3f *pos;
- v3f *vel;
- v3f *acc;
- f32 expirationtime;
- f32 size;
- bool collisiondetection;
- bool collision_removal;
- bool object_collision;
- bool vertical;
- std::string *texture;
- struct TileAnimationParams animation;
- u8 glow;
- } spawn_particle;
- struct
- {
- u16 amount;
- f32 spawntime;
- v3f *minpos;
- v3f *maxpos;
- v3f *minvel;
- v3f *maxvel;
- v3f *minacc;
- v3f *maxacc;
- f32 minexptime;
- f32 maxexptime;
- f32 minsize;
- f32 maxsize;
- bool collisiondetection;
- bool collision_removal;
- bool object_collision;
+ ParticleSpawnerParameters *p;
u16 attached_id;
- bool vertical;
- std::string *texture;
u64 id;
- struct TileAnimationParams animation;
- u8 glow;
} add_particlespawner;
struct
{
diff --git a/src/client/particles.cpp b/src/client/particles.cpp
index a0e4e54eb..c2e751b4f 100644
--- a/src/client/particles.cpp
+++ b/src/client/particles.cpp
@@ -37,32 +37,31 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Utility
*/
-v3f random_v3f(v3f min, v3f max)
+static f32 random_f32(f32 min, f32 max)
+{
+ return rand() / (float)RAND_MAX * (max - min) + min;
+}
+
+static v3f random_v3f(v3f min, v3f max)
{
return v3f(
- rand() / (float)RAND_MAX * (max.X - min.X) + min.X,
- rand() / (float)RAND_MAX * (max.Y - min.Y) + min.Y,
- rand() / (float)RAND_MAX * (max.Z - min.Z) + min.Z);
+ random_f32(min.X, max.X),
+ random_f32(min.Y, max.Y),
+ random_f32(min.Z, max.Z));
}
+/*
+ Particle
+*/
+
Particle::Particle(
IGameDef *gamedef,
LocalPlayer *player,
ClientEnvironment *env,
- v3f pos,
- v3f velocity,
- v3f acceleration,
- float expirationtime,
- float size,
- bool collisiondetection,
- bool collision_removal,
- bool object_collision,
- bool vertical,
+ const ParticleParameters &p,
video::ITexture *texture,
v2f texpos,
v2f texsize,
- const struct TileAnimationParams &anim,
- u8 glow,
video::SColor color
):
scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
@@ -81,33 +80,28 @@ Particle::Particle(
m_material.setTexture(0, texture);
m_texpos = texpos;
m_texsize = texsize;
- m_animation = anim;
+ m_animation = p.animation;
// Color
m_base_color = color;
m_color = color;
// Particle related
- m_pos = pos;
- m_velocity = velocity;
- m_acceleration = acceleration;
- m_expiration = expirationtime;
+ m_pos = p.pos;
+ m_velocity = p.vel;
+ m_acceleration = p.acc;
+ m_expiration = p.expirationtime;
m_player = player;
- m_size = size;
- m_collisiondetection = collisiondetection;
- m_collision_removal = collision_removal;
- m_object_collision = object_collision;
- m_vertical = vertical;
- m_glow = glow;
+ m_size = p.size;
+ m_collisiondetection = p.collisiondetection;
+ m_collision_removal = p.collision_removal;
+ m_object_collision = p.object_collision;
+ m_vertical = p.vertical;
+ m_glow = p.glow;
// Irrlicht stuff
- m_collisionbox = aabb3f(
- -size / 2,
- -size / 2,
- -size / 2,
- size / 2,
- size / 2,
- size / 2);
+ const float c = p.size / 2;
+ m_collisionbox = aabb3f(-c, -c, -c, c, c, c);
this->setAutomaticCulling(scene::EAC_OFF);
// Init lighting
@@ -255,52 +249,22 @@ void Particle::updateVertices()
ParticleSpawner::ParticleSpawner(
IGameDef *gamedef,
LocalPlayer *player,
- u16 amount,
- float time,
- v3f minpos, v3f maxpos,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection,
- bool collision_removal,
- bool object_collision,
+ const ParticleSpawnerParameters &p,
u16 attached_id,
- bool vertical,
video::ITexture *texture,
- const struct TileAnimationParams &anim,
- u8 glow,
ParticleManager *p_manager
):
- m_particlemanager(p_manager)
+ m_particlemanager(p_manager), p(p)
{
m_gamedef = gamedef;
m_player = player;
- m_amount = amount;
- m_spawntime = time;
- m_minpos = minpos;
- m_maxpos = maxpos;
- m_minvel = minvel;
- m_maxvel = maxvel;
- m_minacc = minacc;
- m_maxacc = maxacc;
- m_minexptime = minexptime;
- m_maxexptime = maxexptime;
- m_minsize = minsize;
- m_maxsize = maxsize;
- m_collisiondetection = collisiondetection;
- m_collision_removal = collision_removal;
- m_object_collision = object_collision;
m_attached_id = attached_id;
- m_vertical = vertical;
m_texture = texture;
m_time = 0;
- m_animation = anim;
- m_glow = glow;
- for (u16 i = 0; i <= m_amount; i++)
- {
- float spawntime = (float)rand() / (float)RAND_MAX * m_spawntime;
+ m_spawntimes.reserve(p.amount + 1);
+ for (u16 i = 0; i <= p.amount; i++) {
+ float spawntime = rand() / (float)RAND_MAX * p.time;
m_spawntimes.push_back(spawntime);
}
}
@@ -309,7 +273,7 @@ void ParticleSpawner::spawnParticle(ClientEnvironment *env, float radius,
const core::matrix4 *attached_absolute_pos_rot_matrix)
{
v3f ppos = m_player->getPosition() / BS;
- v3f pos = random_v3f(m_minpos, m_maxpos);
+ v3f pos = random_v3f(p.minpos, p.maxpos);
// Need to apply this first or the following check
// will be wrong for attached spawners
@@ -326,41 +290,32 @@ void ParticleSpawner::spawnParticle(ClientEnvironment *env, float radius,
if (pos.getDistanceFrom(ppos) > radius)
return;
- v3f vel = random_v3f(m_minvel, m_maxvel);
- v3f acc = random_v3f(m_minacc, m_maxacc);
+ // Parameters for the single particle we're about to spawn
+ ParticleParameters pp;
+ pp.pos = pos;
+
+ pp.vel = random_v3f(p.minvel, p.maxvel);
+ pp.acc = random_v3f(p.minacc, p.maxacc);
if (attached_absolute_pos_rot_matrix) {
// Apply attachment rotation
- attached_absolute_pos_rot_matrix->rotateVect(vel);
- attached_absolute_pos_rot_matrix->rotateVect(acc);
+ attached_absolute_pos_rot_matrix->rotateVect(pp.vel);
+ attached_absolute_pos_rot_matrix->rotateVect(pp.acc);
}
- float exptime = rand() / (float)RAND_MAX
- * (m_maxexptime - m_minexptime)
- + m_minexptime;
+ pp.expirationtime = random_f32(p.minexptime, p.maxexptime);
+ pp.size = random_f32(p.minsize, p.maxsize);
- float size = rand() / (float)RAND_MAX
- * (m_maxsize - m_minsize)
- + m_minsize;
+ p.copyCommon(pp);
m_particlemanager->addParticle(new Particle(
m_gamedef,
m_player,
env,
- pos,
- vel,
- acc,
- exptime,
- size,
- m_collisiondetection,
- m_collision_removal,
- m_object_collision,
- m_vertical,
+ pp,
m_texture,
v2f(0.0, 0.0),
- v2f(1.0, 1.0),
- m_animation,
- m_glow
+ v2f(1.0, 1.0)
));
}
@@ -381,12 +336,11 @@ void ParticleSpawner::step(float dtime, ClientEnvironment *env)
}
}
- if (m_spawntime != 0) {
+ if (p.time != 0) {
// Spawner exists for a predefined timespan
- for (std::vector<float>::iterator i = m_spawntimes.begin();
- i != m_spawntimes.end();) {
- if ((*i) <= m_time && m_amount > 0) {
- --m_amount;
+ for (auto i = m_spawntimes.begin(); i != m_spawntimes.end(); ) {
+ if ((*i) <= m_time && p.amount > 0) {
+ --p.amount;
// Pretend to, but don't actually spawn a particle if it is
// attached to an unloaded object or distant from player.
@@ -405,13 +359,16 @@ void ParticleSpawner::step(float dtime, ClientEnvironment *env)
if (unloaded)
return;
- for (int i = 0; i <= m_amount; i++) {
+ for (int i = 0; i <= p.amount; i++) {
if (rand() / (float)RAND_MAX < dtime)
spawnParticle(env, radius, attached_absolute_pos_rot_matrix);
}
}
}
+/*
+ ParticleManager
+*/
ParticleManager::ParticleManager(ClientEnvironment *env) :
m_env(env)
@@ -479,99 +436,84 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
{
switch (event->type) {
case CE_DELETE_PARTICLESPAWNER: {
- MutexAutoLock lock(m_spawner_list_lock);
- if (m_particle_spawners.find(event->delete_particlespawner.id) !=
- m_particle_spawners.end()) {
- delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
- m_particle_spawners.erase(event->delete_particlespawner.id);
- }
+ deleteParticleSpawner(event->delete_particlespawner.id);
// no allocated memory in delete event
break;
}
case CE_ADD_PARTICLESPAWNER: {
- {
- MutexAutoLock lock(m_spawner_list_lock);
- if (m_particle_spawners.find(event->add_particlespawner.id) !=
- m_particle_spawners.end()) {
- delete m_particle_spawners.find(event->add_particlespawner.id)->second;
- m_particle_spawners.erase(event->add_particlespawner.id);
- }
- }
+ deleteParticleSpawner(event->add_particlespawner.id);
+
+ const ParticleSpawnerParameters &p = *event->add_particlespawner.p;
video::ITexture *texture =
- client->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
+ client->tsrc()->getTextureForMesh(p.texture);
auto toadd = new ParticleSpawner(client, player,
- event->add_particlespawner.amount,
- event->add_particlespawner.spawntime,
- *event->add_particlespawner.minpos,
- *event->add_particlespawner.maxpos,
- *event->add_particlespawner.minvel,
- *event->add_particlespawner.maxvel,
- *event->add_particlespawner.minacc,
- *event->add_particlespawner.maxacc,
- event->add_particlespawner.minexptime,
- event->add_particlespawner.maxexptime,
- event->add_particlespawner.minsize,
- event->add_particlespawner.maxsize,
- event->add_particlespawner.collisiondetection,
- event->add_particlespawner.collision_removal,
- event->add_particlespawner.object_collision,
+ p,
event->add_particlespawner.attached_id,
- event->add_particlespawner.vertical,
texture,
- event->add_particlespawner.animation,
- event->add_particlespawner.glow,
this);
- /* delete allocated content of event */
- delete event->add_particlespawner.minpos;
- delete event->add_particlespawner.maxpos;
- delete event->add_particlespawner.minvel;
- delete event->add_particlespawner.maxvel;
- delete event->add_particlespawner.minacc;
- delete event->add_particlespawner.texture;
- delete event->add_particlespawner.maxacc;
-
- {
- MutexAutoLock lock(m_spawner_list_lock);
- m_particle_spawners[event->add_particlespawner.id] = toadd;
- }
+ addParticleSpawner(event->add_particlespawner.id, toadd);
+
+ delete event->add_particlespawner.p;
break;
}
case CE_SPAWN_PARTICLE: {
+ const ParticleParameters &p = *event->spawn_particle;
video::ITexture *texture =
- client->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
+ client->tsrc()->getTextureForMesh(p.texture);
Particle *toadd = new Particle(client, player, m_env,
- *event->spawn_particle.pos,
- *event->spawn_particle.vel,
- *event->spawn_particle.acc,
- event->spawn_particle.expirationtime,
- event->spawn_particle.size,
- event->spawn_particle.collisiondetection,
- event->spawn_particle.collision_removal,
- event->spawn_particle.object_collision,
- event->spawn_particle.vertical,
+ p,
texture,
v2f(0.0, 0.0),
- v2f(1.0, 1.0),
- event->spawn_particle.animation,
- event->spawn_particle.glow);
+ v2f(1.0, 1.0));
addParticle(toadd);
- delete event->spawn_particle.pos;
- delete event->spawn_particle.vel;
- delete event->spawn_particle.acc;
- delete event->spawn_particle.texture;
-
+ delete event->spawn_particle;
break;
}
default: break;
}
}
+bool ParticleManager::getNodeParticleParams(const MapNode &n,
+ const ContentFeatures &f, ParticleParameters &p,
+ video::ITexture **texture, v2f &texpos, v2f &texsize, video::SColor *color)
+{
+ // No particles for "airlike" nodes
+ if (f.drawtype == NDT_AIRLIKE)
+ return false;
+
+ // Texture
+ u8 texid = rand() % 6;
+ const TileLayer &tile = f.tiles[texid].layers[0];
+ p.animation.type = TAT_NONE;
+
+ // Only use first frame of animated texture
+ if (tile.material_flags & MATERIAL_FLAG_ANIMATION)
+ *texture = (*tile.frames)[0].texture;
+ else
+ *texture = tile.texture;
+
+ float size = (rand() % 8) / 64.0f;
+ p.size = BS * size;
+ if (tile.scale)
+ size /= tile.scale;
+ texsize = v2f(size * 2.0f, size * 2.0f);
+ texpos.X = (rand() % 64) / 64.0f - texsize.X;
+ texpos.Y = (rand() % 64) / 64.0f - texsize.Y;
+
+ if (tile.has_color)
+ *color = tile.color;
+ else
+ n.getColor(f, color);
+
+ return true;
+}
+
// The final burst of particles when a node is finally dug, *not* particles
// spawned during the digging of a node.
@@ -593,73 +535,41 @@ void ParticleManager::addDiggingParticles(IGameDef *gamedef,
void ParticleManager::addNodeParticle(IGameDef *gamedef,
LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
{
- // No particles for "airlike" nodes
- if (f.drawtype == NDT_AIRLIKE)
- return;
-
- // Texture
- u8 texid = myrand_range(0, 5);
- const TileLayer &tile = f.tiles[texid].layers[0];
+ ParticleParameters p;
video::ITexture *texture;
- struct TileAnimationParams anim;
- anim.type = TAT_NONE;
+ v2f texpos, texsize;
+ video::SColor color;
- // Only use first frame of animated texture
- if (tile.material_flags & MATERIAL_FLAG_ANIMATION)
- texture = (*tile.frames)[0].texture;
- else
- texture = tile.texture;
+ if (!getNodeParticleParams(n, f, p, &texture, texpos, texsize, &color))
+ return;
- float size = (rand() % 8) / 64.0f;
- float visual_size = BS * size;
- if (tile.scale)
- size /= tile.scale;
- v2f texsize(size * 2.0f, size * 2.0f);
- v2f texpos;
- texpos.X = (rand() % 64) / 64.0f - texsize.X;
- texpos.Y = (rand() % 64) / 64.0f - texsize.Y;
+ p.expirationtime = (rand() % 100) / 100.0f;
// Physics
- v3f velocity(
+ p.vel = v3f(
(rand() % 150) / 50.0f - 1.5f,
(rand() % 150) / 50.0f,
(rand() % 150) / 50.0f - 1.5f
);
- v3f acceleration(
+ p.acc = v3f(
0.0f,
-player->movement_gravity * player->physics_override_gravity / BS,
0.0f
);
- v3f particlepos = v3f(
+ p.pos = v3f(
(f32)pos.X + (rand() % 100) / 200.0f - 0.25f,
(f32)pos.Y + (rand() % 100) / 200.0f - 0.25f,
(f32)pos.Z + (rand() % 100) / 200.0f - 0.25f
);
- video::SColor color;
- if (tile.has_color)
- color = tile.color;
- else
- n.getColor(f, &color);
-
Particle *toadd = new Particle(
gamedef,
player,
m_env,
- particlepos,
- velocity,
- acceleration,
- (rand() % 100) / 100.0f, // expiration time
- visual_size,
- true,
- false,
- false,
- false,
+ p,
texture,
texpos,
texsize,
- anim,
- 0,
color);
addParticle(toadd);
@@ -670,3 +580,20 @@ void ParticleManager::addParticle(Particle *toadd)
MutexAutoLock lock(m_particle_list_lock);
m_particles.push_back(toadd);
}
+
+
+void ParticleManager::addParticleSpawner(u64 id, ParticleSpawner *toadd)
+{
+ MutexAutoLock lock(m_spawner_list_lock);
+ m_particle_spawners[id] = toadd;
+}
+
+void ParticleManager::deleteParticleSpawner(u64 id)
+{
+ MutexAutoLock lock(m_spawner_list_lock);
+ auto it = m_particle_spawners.find(id);
+ if (it != m_particle_spawners.end()) {
+ delete it->second;
+ m_particle_spawners.erase(it);
+ }
+}
diff --git a/src/client/particles.h b/src/client/particles.h
index e7b8cbe24..7dda0e1b1 100644
--- a/src/client/particles.h
+++ b/src/client/particles.h
@@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "client/tile.h"
#include "localplayer.h"
-#include "tileanimation.h"
+#include "../particles.h"
struct ClientEvent;
class ParticleManager;
@@ -38,20 +38,10 @@ class Particle : public scene::ISceneNode
IGameDef* gamedef,
LocalPlayer *player,
ClientEnvironment *env,
- v3f pos,
- v3f velocity,
- v3f acceleration,
- float expirationtime,
- float size,
- bool collisiondetection,
- bool collision_removal,
- bool object_collision,
- bool vertical,
+ const ParticleParameters &p,
video::ITexture *texture,
v2f texpos,
v2f texsize,
- const struct TileAnimationParams &anim,
- u8 glow,
video::SColor color = video::SColor(0xFFFFFFFF)
);
~Particle() = default;
@@ -119,20 +109,9 @@ class ParticleSpawner
public:
ParticleSpawner(IGameDef* gamedef,
LocalPlayer *player,
- u16 amount,
- float time,
- v3f minp, v3f maxp,
- v3f minvel, v3f maxvel,
- v3f minacc, v3f maxacc,
- float minexptime, float maxexptime,
- float minsize, float maxsize,
- bool collisiondetection,
- bool collision_removal,
- bool object_collision,
+ const ParticleSpawnerParameters &p,
u16 attached_id,
- bool vertical,
video::ITexture *texture,
- const struct TileAnimationParams &anim, u8 glow,
ParticleManager* p_manager);
~ParticleSpawner() = default;
@@ -140,7 +119,7 @@ public:
void step(float dtime, ClientEnvironment *env);
bool get_expired ()
- { return (m_amount <= 0) && m_spawntime != 0; }
+ { return p.amount <= 0 && p.time != 0; }
private:
void spawnParticle(ClientEnvironment *env, float radius,
@@ -150,27 +129,10 @@ private:
float m_time;
IGameDef *m_gamedef;
LocalPlayer *m_player;
- u16 m_amount;
- float m_spawntime;
- v3f m_minpos;
- v3f m_maxpos;
- v3f m_minvel;
- v3f m_maxvel;
- v3f m_minacc;
- v3f m_maxacc;
- float m_minexptime;
- float m_maxexptime;
- float m_minsize;
- float m_maxsize;
+ ParticleSpawnerParameters p;
video::ITexture *m_texture;
std::vector<float> m_spawntimes;
- bool m_collisiondetection;
- bool m_collision_removal;
- bool m_object_collision;
- bool m_vertical;
u16 m_attached_id;
- struct TileAnimationParams m_animation;
- u8 m_glow;
};
/**
@@ -197,8 +159,8 @@ public:
/**
* This function is only used by client particle spawners
*
- * We don't need to check the particle spawner list because client ID will n
- * ever overlap (u64)
+ * We don't need to check the particle spawner list because client ID will
+ * never overlap (u64)
* @return new id
*/
u64 generateSpawnerId()
@@ -207,9 +169,15 @@ public:
}
protected:
+ static bool getNodeParticleParams(const MapNode &n, const ContentFeatures &f,
+ ParticleParameters &p, video::ITexture **texture, v2f &texpos,
+ v2f &texsize, video::SColor *color);
+
void addParticle(Particle* toadd);
private:
+ void addParticleSpawner(u64 id, ParticleSpawner *toadd);
+ void deleteParticleSpawner(u64 id);
void stepParticles(float dtime);
void stepSpawners(float dtime);