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authorJean-Patrick Guerrero <kilbith@users.noreply.github.com>2021-03-16 23:28:16 +0100
committerGitHub <noreply@github.com>2021-03-16 23:28:16 +0100
commit285ba74723695c4b51192dac0e1e17c5d8f880db (patch)
tree5b6147a093f28d01d7a6b9da40770e2c434b1641 /src/client
parent66b5c086644ac18845731d6f3556d9e7cde4ee28 (diff)
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GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
Diffstat (limited to 'src/client')
-rw-r--r--src/client/camera.cpp2
-rw-r--r--src/client/hud.cpp2
-rw-r--r--src/client/render/anaglyph.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp
index 350b685e1..5158d0dd1 100644
--- a/src/client/camera.cpp
+++ b/src/client/camera.cpp
@@ -664,7 +664,7 @@ void Camera::wield(const ItemStack &item)
void Camera::drawWieldedTool(irr::core::matrix4* translation)
{
// Clear Z buffer so that the wielded tool stays in front of world geometry
- m_wieldmgr->getVideoDriver()->clearZBuffer();
+ m_wieldmgr->getVideoDriver()->clearBuffers(video::ECBF_DEPTH);
// Draw the wielded node (in a separate scene manager)
scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index 46736b325..74c1828e3 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -950,7 +950,7 @@ void drawItemStack(
if (imesh && imesh->mesh) {
scene::IMesh *mesh = imesh->mesh;
- driver->clearZBuffer();
+ driver->clearBuffers(video::ECBF_DEPTH);
s32 delta = 0;
if (rotation_kind < IT_ROT_NONE) {
MeshTimeInfo &ti = rotation_time_infos[rotation_kind];
diff --git a/src/client/render/anaglyph.cpp b/src/client/render/anaglyph.cpp
index 9ba4464a2..153e77400 100644
--- a/src/client/render/anaglyph.cpp
+++ b/src/client/render/anaglyph.cpp
@@ -40,7 +40,7 @@ void RenderingCoreAnaglyph::setupMaterial(int color_mask)
void RenderingCoreAnaglyph::useEye(bool right)
{
RenderingCoreStereo::useEye(right);
- driver->clearZBuffer();
+ driver->clearBuffers(video::ECBF_DEPTH);
setupMaterial(right ? video::ECP_GREEN | video::ECP_BLUE : video::ECP_RED);
}