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author | sfan5 <sfan5@live.de> | 2019-11-09 00:41:33 +0100 |
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committer | sfan5 <sfan5@live.de> | 2019-11-11 14:06:48 +0100 |
commit | 3f271564e08716cfeb4a966f4291524b0fac05d3 (patch) | |
tree | 7676e11117488b2cb851becd74ac7989b8490d6c /src/client | |
parent | 682b9de8246ce2c620f1cc5e4212e6378c2301ae (diff) | |
download | minetest-3f271564e08716cfeb4a966f4291524b0fac05d3.tar.gz minetest-3f271564e08716cfeb4a966f4291524b0fac05d3.tar.bz2 minetest-3f271564e08716cfeb4a966f4291524b0fac05d3.zip |
Run on_item_use CSM callback even if item is not marked usable
Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/game.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index 450eb4e32..59654e892 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -3061,6 +3061,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) } else if (input->getLeftState()) { // When button is held down in air, show continuous animation runData.left_punch = true; + // Run callback even though item is not usable + if (input->getLeftClicked() && client->modsLoaded()) + client->getScript()->on_item_use(selected_item, pointed); } else if (input->getRightClicked()) { handlePointingAtNothing(selected_item); } |