diff options
author | sfan5 <sfan5@live.de> | 2022-01-30 21:32:49 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-30 21:32:49 +0100 |
commit | 5da204f5bcda7a45ce17f04651627fd8a9d70a82 (patch) | |
tree | a8574947ce21c17bfd852bd6473c28a05d28f893 /src/client | |
parent | b66477c29f50c52c102be6412bb1754e0cfed143 (diff) | |
download | minetest-5da204f5bcda7a45ce17f04651627fd8a9d70a82.tar.gz minetest-5da204f5bcda7a45ce17f04651627fd8a9d70a82.tar.bz2 minetest-5da204f5bcda7a45ce17f04651627fd8a9d70a82.zip |
Get rid of `basic_debug` last minute
This isn't a revert but rather just disables the codepaths. also see #12011
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/game.cpp | 18 | ||||
-rw-r--r-- | src/client/gameui.cpp | 1 |
2 files changed, 8 insertions, 11 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index 8959b5f15..4337d308e 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -1740,7 +1740,7 @@ void Game::processQueues() void Game::updateDebugState() { - bool has_basic_debug = client->checkPrivilege("basic_debug"); + const bool has_basic_debug = true; bool has_debug = client->checkPrivilege("debug"); if (m_game_ui->m_flags.show_basic_debug) { @@ -2211,7 +2211,7 @@ void Game::toggleCinematic() void Game::toggleBlockBounds() { - if (client->checkPrivilege("basic_debug")) { + if (true /* basic_debug */) { enum Hud::BlockBoundsMode newmode = hud->toggleBlockBounds(); switch (newmode) { case Hud::BLOCK_BOUNDS_OFF: @@ -2307,26 +2307,24 @@ void Game::toggleDebug() // The debug text can be in 2 modes: minimal and basic. // * Minimal: Only technical client info that not gameplay-relevant // * Basic: Info that might give gameplay advantage, e.g. pos, angle - // Basic mode is used when player has "basic_debug" priv, - // otherwise the Minimal mode is used. + // Basic mode is always used. + + const bool has_basic_debug = true; if (!m_game_ui->m_flags.show_minimal_debug) { m_game_ui->m_flags.show_minimal_debug = true; - if (client->checkPrivilege("basic_debug")) { + if (has_basic_debug) m_game_ui->m_flags.show_basic_debug = true; - } m_game_ui->m_flags.show_profiler_graph = false; draw_control->show_wireframe = false; m_game_ui->showTranslatedStatusText("Debug info shown"); } else if (!m_game_ui->m_flags.show_profiler_graph && !draw_control->show_wireframe) { - if (client->checkPrivilege("basic_debug")) { + if (has_basic_debug) m_game_ui->m_flags.show_basic_debug = true; - } m_game_ui->m_flags.show_profiler_graph = true; m_game_ui->showTranslatedStatusText("Profiler graph shown"); } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) { - if (client->checkPrivilege("basic_debug")) { + if (has_basic_debug) m_game_ui->m_flags.show_basic_debug = true; - } m_game_ui->m_flags.show_profiler_graph = false; draw_control->show_wireframe = true; m_game_ui->showTranslatedStatusText("Wireframe shown"); diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index bae5241b1..8505ea3ae 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -210,7 +210,6 @@ void GameUI::initFlags() { m_flags = GameUI::Flags(); m_flags.show_minimal_debug = g_settings->getBool("show_debug"); - m_flags.show_basic_debug = false; } void GameUI::showMinimap(bool show) |