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authorest31 <MTest31@outlook.com>2015-04-12 04:49:13 +0200
committerest31 <MTest31@outlook.com>2015-05-11 18:40:27 +0200
commit82e35edff52d88dcd64a9bfc9d2c4c93f1341b78 (patch)
treebf55839e296c6d1cb9b7f81b8f5cf69e0492b4c0 /src/client
parent181f7baa453c58d4070de7196fd74663110946a8 (diff)
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Make early protocol auth mechanism generic, and add SRP
Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
Diffstat (limited to 'src/client')
-rw-r--r--src/client/clientlauncher.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index d6327e259..41ba4f307 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -392,7 +392,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
else
playername = menudata.name;
- password = translatePassword(playername, menudata.password);
+ password = menudata.password;
g_settings->set("name", playername);