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authorWuzzy <wuzzy2@mail.ru>2020-07-27 19:40:33 +0200
committerGitHub <noreply@github.com>2020-07-27 19:40:33 +0200
commitae83edd16581b2b5426b565e703a8766e88dbbf6 (patch)
treec7a9ee788aec17a1a1224cf7cc6a775af0227ec1 /src/client
parent808fa5ecb3ddfd5d993000cc6b4c972257e182db (diff)
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Play place_failed sound if occupied or cannot attach (#9486)
Diffstat (limited to 'src/client')
-rw-r--r--src/client/game.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 42d60b21c..20d2c6f90 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -3379,6 +3379,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
} else {
node = map.getNode(p, &is_valid_position);
if (is_valid_position && !nodedef->get(node).buildable_to) {
+ soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
// Report to server
client->interact(INTERACT_PLACE, pointed);
return false;
@@ -3451,6 +3452,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
pp = p + v3s16(0, -1, 0);
if (!nodedef->get(map.getNode(pp)).walkable) {
+ soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
// Report to server
client->interact(INTERACT_PLACE, pointed);
return false;