diff options
author | RealBadAngel <maciej.kasatkin@o2.pl> | 2015-08-18 23:59:44 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-08-20 02:41:40 +0200 |
commit | 8b8d17b22b5853c7d32bdb8b369f4523f6c57b95 (patch) | |
tree | aa3b48fcfcfea132fb857360e88f4e96f7ac5510 /src/client | |
parent | 5009d31a333a8e1fff8c97bed69873164c72c600 (diff) | |
download | minetest-8b8d17b22b5853c7d32bdb8b369f4523f6c57b95.tar.gz minetest-8b8d17b22b5853c7d32bdb8b369f4523f6c57b95.tar.bz2 minetest-8b8d17b22b5853c7d32bdb8b369f4523f6c57b95.zip |
Remove use of engine sent texture tiling flags - theyre no longer needed
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/tile.cpp | 16 | ||||
-rw-r--r-- | src/client/tile.h | 16 |
2 files changed, 7 insertions, 25 deletions
diff --git a/src/client/tile.cpp b/src/client/tile.cpp index 79ed4a072..a28b40c65 100644 --- a/src/client/tile.cpp +++ b/src/client/tile.cpp @@ -385,8 +385,7 @@ public: video::ITexture* getNormalTexture(const std::string &name); video::SColor getTextureAverageColor(const std::string &name); - video::ITexture *getShaderFlagsTexture( - bool normamap_present, bool tileable_vertical, bool tileable_horizontal); + video::ITexture *getShaderFlagsTexture(bool normamap_present); private: @@ -2054,14 +2053,11 @@ video::SColor TextureSource::getTextureAverageColor(const std::string &name) } -video::ITexture *TextureSource::getShaderFlagsTexture( - bool normalmap_present, bool tileable_vertical, bool tileable_horizontal) +video::ITexture *TextureSource::getShaderFlagsTexture(bool normalmap_present) { std::string tname = "__shaderFlagsTexture"; tname += normalmap_present ? "1" : "0"; - tname += tileable_horizontal ? "1" : "0"; - tname += tileable_vertical ? "1" : "0"; - + if (isKnownSourceImage(tname)) { return getTexture(tname); } else { @@ -2069,11 +2065,7 @@ video::ITexture *TextureSource::getShaderFlagsTexture( video::IImage *flags_image = driver->createImage( video::ECF_A8R8G8B8, core::dimension2d<u32>(1, 1)); sanity_check(flags_image != NULL); - video::SColor c( - 255, - normalmap_present ? 255 : 0, - tileable_horizontal ? 255 : 0, - tileable_vertical ? 255 : 0); + video::SColor c(255, normalmap_present ? 255 : 0, 0, 0); flags_image->setPixel(0, 0, c); insertSourceImage(tname, flags_image); flags_image->drop(); diff --git a/src/client/tile.h b/src/client/tile.h index c08ffc8ad..3098a79b9 100644 --- a/src/client/tile.h +++ b/src/client/tile.h @@ -113,8 +113,7 @@ public: const TextureFromMeshParams ¶ms)=0; virtual video::ITexture* getNormalTexture(const std::string &name)=0; virtual video::SColor getTextureAverageColor(const std::string &name)=0; - virtual video::ITexture *getShaderFlagsTexture(bool normamap_present, - bool tileable_vertical, bool tileable_horizontal)=0; + virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0; }; class IWritableTextureSource : public ITextureSource @@ -137,8 +136,7 @@ public: virtual void rebuildImagesAndTextures()=0; virtual video::ITexture* getNormalTexture(const std::string &name)=0; virtual video::SColor getTextureAverageColor(const std::string &name)=0; - virtual video::ITexture *getShaderFlagsTexture(bool normamap_present, - bool tileable_vertical, bool tileable_horizontal)=0; + virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0; }; IWritableTextureSource* createTextureSource(IrrlichtDevice *device); @@ -218,9 +216,7 @@ struct TileSpec alpha == other.alpha && material_type == other.material_type && material_flags == other.material_flags && - rotation == other.rotation && - (material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL) && - (material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL) + rotation == other.rotation ); } @@ -254,12 +250,6 @@ struct TileSpec } material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false; - if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) { - material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE; - } - if (!(material_flags & MATERIAL_FLAG_TILEABLE_VERTICAL)) { - material.TextureLayer[0].TextureWrapV = video::ETC_CLAMP_TO_EDGE; - } } void applyMaterialOptionsWithShaders(video::SMaterial &material) const |