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authorsfan5 <sfan5@live.de>2017-02-15 17:36:47 +0100
committersfan5 <sfan5@live.de>2017-02-15 17:36:47 +0100
commita5e4273575c7a82459c4f9025ee19ee57eed4698 (patch)
treebc287b0cdddf9b2c5f8902cef8fbe456a5e441ee /src/client
parenteb49009d023e6e3b5d59a97b8fb5fed5eee83296 (diff)
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Fix >5 year old PlayerSAO deletion bug
force_delete=true is usually set at shutdown in order to also remove PlayerSAOs, however when too many objects per block are detected force_delete is also set to true. This was intended only for the current loop iteration but obviously persisted to the next iterations thereby deleting all other remaining SAOs.
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