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authorCraig Robbins <kde.psych@gmail.com>2015-03-29 22:21:32 +1000
committerCraig Robbins <kde.psych@gmail.com>2015-03-29 22:21:32 +1000
commite1475bdc89be77ba4bf73ecf25ec1be5e0578f09 (patch)
treead9d6e323639d4c08aa392f6aabd9981ace14fb1 /src/client
parent34101015b20105040f22b204f2aba2070fca5dae (diff)
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Make sure g_timegetter is initalised before running speedtests
Thanks @SmallJoker for noticing the issue
Diffstat (limited to 'src/client')
-rw-r--r--src/client/clientlauncher.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 7b2aaa74f..6815082a6 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -81,6 +81,9 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
return false;
}
+ // Create time getter
+ g_timegetter = new IrrlichtTimeGetter(device);
+
// Speed tests (done after irrlicht is loaded to get timer)
if (cmd_args.getFlag("speedtests")) {
dstream << "Running speed tests" << std::endl;
@@ -102,9 +105,6 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
*/
//driver->setMinHardwareBufferVertexCount(50);
- // Create time getter
- g_timegetter = new IrrlichtTimeGetter(device);
-
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);