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authorsfan5 <sfan5@live.de>2021-03-12 19:36:58 +0100
committersfan5 <sfan5@live.de>2021-03-12 20:56:02 +0100
commit1bc85a47cb794a4a23cd8a2a1142aa20c1c1cfae (patch)
tree609207782fc1ec9fbdc2cd5ca615463140608350 /src/client
parentcff35cf0b328635b2c77c024343f8e7f2d016990 (diff)
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Avoid unnecessary copies during media/mesh loading
Diffstat (limited to 'src/client')
-rw-r--r--src/client/client.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 746c6c080..0486bc0a9 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -663,12 +663,15 @@ bool Client::loadMedia(const std::string &data, const std::string &filename,
io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
+#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
+ io::IReadFile *rfile = irrfs->createMemoryReadFile(
+ data.c_str(), data.size(), "_tempreadfile");
+#else
// Silly irrlicht's const-incorrectness
Buffer<char> data_rw(data.c_str(), data.size());
-
- // Create an irrlicht memory file
io::IReadFile *rfile = irrfs->createMemoryReadFile(
*data_rw, data_rw.getSize(), "_tempreadfile");
+#endif
FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
@@ -1914,9 +1917,14 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
// Create the mesh, remove it from cache and return it
// This allows unique vertex colors and other properties for each instance
+#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
+ io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
+ data.c_str(), data.size(), filename.c_str());
+#else
Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
- io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
+ io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
*data_rw, data_rw.getSize(), filename.c_str());
+#endif
FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);