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authorLoic Blot <loic.blot@unix-experience.fr>2018-01-03 17:28:57 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2018-01-05 20:59:30 +0100
commit3a772e7ed6c02f91de57320b1694c7d11e1c7618 (patch)
tree8662cc6a9ac690713d74abdf01406b30c86c8e3b /src/client
parent0ebaed430ad5cd2523d78d2e2c051576e948fe13 (diff)
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GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
Other enhancements: * C++ friendlyness for addStaticText() -> move to static StaticText::add()
Diffstat (limited to 'src/client')
-rw-r--r--src/client/gameui.cpp52
-rw-r--r--src/client/gameui.h15
2 files changed, 62 insertions, 5 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index 7307daf75..53d9f4a9c 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -19,7 +19,55 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "gameui.h"
-#include "settings.h"
+#include <irrlicht_changes/static_text.h>
+#include "gui/mainmenumanager.h"
+#include "client.h"
+#include "fontengine.h"
+#include "clientmap.h"
+#include "version.h"
+#include "renderingengine.h"
+
+void GameUI::init()
+{
+ // First line of debug text
+ m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(),
+ core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
+}
+
+void GameUI::update(const RunStats &stats, Client *client,
+ const MapDrawControl *draw_control)
+{
+ if (m_flags.show_debug) {
+ static float drawtime_avg = 0;
+ drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
+ u16 fps = 1.0 / stats.dtime_jitter.avg;
+
+ std::ostringstream os(std::ios_base::binary);
+ os << std::fixed
+ << PROJECT_NAME_C " " << g_version_hash
+ << ", FPS: " << fps
+ << std::setprecision(0)
+ << ", drawtime: " << drawtime_avg << "ms"
+ << std::setprecision(1)
+ << ", dtime jitter: "
+ << (stats.dtime_jitter.max_fraction * 100.0) << "%"
+ << std::setprecision(1)
+ << ", view range: "
+ << (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
+ << std::setprecision(3)
+ << ", RTT: " << client->getRTT() << "s";
+ setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
+ m_guitext->setVisible(true);
+ } else {
+ m_guitext->setVisible(false);
+ }
+
+ if (m_guitext->isVisible()) {
+ v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
+ m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
+ 5 + g_fontengine->getTextHeight()));
+ }
+}
void GameUI::initFlags()
{
@@ -29,7 +77,7 @@ void GameUI::initFlags()
m_flags.show_debug = g_settings->getBool("show_debug");
}
-void GameUI::showMinimap(const bool show)
+void GameUI::showMinimap(bool show)
{
m_flags.show_minimap = show;
}
diff --git a/src/client/gameui.h b/src/client/gameui.h
index bd9c0f626..593fd4ff3 100644
--- a/src/client/gameui.h
+++ b/src/client/gameui.h
@@ -20,9 +20,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
-#include "IGUIEnvironment.h"
+#include <IGUIEnvironment.h>
+#include "game.h"
using namespace irr;
+class Client;
+struct MapDrawControl;
class GameUI
{
@@ -30,6 +33,9 @@ class GameUI
friend class Game;
public:
+ GameUI() = default;
+ ~GameUI() = default;
+
// Flags that can, or may, change during main game loop
struct Flags
{
@@ -42,16 +48,19 @@ public:
bool disable_camera_update;
};
+ void init();
+ void update(const RunStats &stats, Client *client, const MapDrawControl *draw_control);
+
void initFlags();
const Flags &getFlags() const { return m_flags; }
- void showMinimap(const bool show);
+ void showMinimap(bool show);
private:
Flags m_flags;
+ gui::IGUIStaticText *m_guitext; // First line of debug text
// @TODO future move
- // gui::IGUIStaticText *m_guitext; // First line of debug text
// gui::IGUIStaticText *m_guitext2; // Second line of debug text
// gui::IGUIStaticText *m_guitext_info; // At the middle of the screen
// gui::IGUIStaticText *m_guitext_status;