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authorBen Deutsch <ben@bendeutsch.de>2017-05-07 18:41:47 +0200
committerSmallJoker <mk939@ymail.com>2017-07-05 15:39:49 +0200
commit6bedb6de408d531c1843888edc6576040c368695 (patch)
tree1415a26e8f4f97121687f9ef8b7f21590ea88f8e /src/client
parent61a3de42fd9c7c24c06ba8522e4240d4f5e3a04f (diff)
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Fog effect when camera is inside cloud
Fixes issue #3576 * Clouds now take camera position as 3D, not 2D * Cloud grid filling extracted to gridFilled method * Clouds detect whether camera is inside cloud * Camera in cloud changes fog by overriding sky colors with cloud color * Sun, moon and stars can be temporarily disabled with setBodiesVisible * Disabling fog also disables all "inside cloud" behaviors
Diffstat (limited to 'src/client')
-rw-r--r--src/client/clientlauncher.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 4fc8fb3ee..718255cad 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -129,7 +129,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager();
if (!g_menuclouds)
g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand(), 100);
- g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
+ g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 200, 200, 255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0,
v3f(0, 0, 0), v3f(0, 60, 100));