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author | Aaron Suen <warr1024@gmail.com> | 2015-03-09 09:32:11 -0400 |
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committer | kwolekr <kwolekr@minetest.net> | 2015-04-01 00:01:05 -0400 |
commit | 6d61375cc72bad5c569d25c253adca4e3701dd27 (patch) | |
tree | 790accab0443ebcff77790da83a306d713045b01 /src/client | |
parent | b4247dff2e003dd8c5ea5a1f3ae349d0bfab90bc (diff) | |
download | minetest-6d61375cc72bad5c569d25c253adca4e3701dd27.tar.gz minetest-6d61375cc72bad5c569d25c253adca4e3701dd27.tar.bz2 minetest-6d61375cc72bad5c569d25c253adca4e3701dd27.zip |
Clean scaling pre-filter for formspec/HUD.
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/tile.cpp | 61 | ||||
-rw-r--r-- | src/client/tile.h | 16 |
2 files changed, 10 insertions, 67 deletions
diff --git a/src/client/tile.cpp b/src/client/tile.cpp index b7f63502d..283b262a6 100644 --- a/src/client/tile.cpp +++ b/src/client/tile.cpp @@ -34,6 +34,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "gamedef.h" #include "strfnd.h" #include "util/string.h" // for parseColorString() +#include "imagefilters.h" +#include "guiscalingfilter.h" #ifdef __ANDROID__ #include <GLES/gl.h> @@ -223,58 +225,9 @@ public: } } - /* Apply the "clean transparent" filter to textures, removing borders on transparent textures. - * PNG optimizers discard RGB values of fully-transparent pixels, but filters may expose the - * replacement colors at borders by blending to them; this filter compensates for that by - * filling in those RGB values from nearby pixels. - */ - if (g_settings->getBool("texture_clean_transparent")) { - const core::dimension2d<u32> dim = toadd->getDimension(); - - // Walk each pixel looking for ones that will show as transparent. - for (u32 ctrx = 0; ctrx < dim.Width; ctrx++) - for (u32 ctry = 0; ctry < dim.Height; ctry++) { - irr::video::SColor c = toadd->getPixel(ctrx, ctry); - if (c.getAlpha() > 127) - continue; - - // Sample size and total weighted r, g, b values. - u32 ss = 0, sr = 0, sg = 0, sb = 0; - - // Walk each neighbor pixel (clipped to image bounds). - for (u32 sx = (ctrx < 1) ? 0 : (ctrx - 1); - sx <= (ctrx + 1) && sx < dim.Width; sx++) - for (u32 sy = (ctry < 1) ? 0 : (ctry - 1); - sy <= (ctry + 1) && sy < dim.Height; sy++) { - - // Ignore the center pixel (its RGB is already - // presumed meaningless). - if ((sx == ctrx) && (sy == ctry)) - continue; - - // Ignore other nearby pixels that would be - // transparent upon display. - irr::video::SColor d = toadd->getPixel(sx, sy); - if(d.getAlpha() < 128) - continue; - - // Add one weighted sample. - ss++; - sr += d.getRed(); - sg += d.getGreen(); - sb += d.getBlue(); - } - - // If we found any neighbor RGB data, set pixel to average - // weighted by alpha. - if (ss > 0) { - c.setRed(sr / ss); - c.setGreen(sg / ss); - c.setBlue(sb / ss); - toadd->setPixel(ctrx, ctry, c); - } - } - } + // Apply the "clean transparent" filter, if configured. + if (g_settings->getBool("texture_clean_transparent")) + imageCleanTransparent(toadd, 127); if (need_to_grab) toadd->grab(); @@ -670,6 +623,7 @@ u32 TextureSource::generateTexture(const std::string &name) #endif // Create texture from resulting image tex = driver->addTexture(name.c_str(), img); + guiScalingCache(io::path(name.c_str()), driver, img); img->drop(); } @@ -776,6 +730,7 @@ void TextureSource::rebuildImagesAndTextures() video::ITexture *t = NULL; if (img) { t = driver->addTexture(ti->name.c_str(), img); + guiScalingCache(io::path(ti->name.c_str()), driver, img); img->drop(); } video::ITexture *t_old = ti->texture; @@ -896,6 +851,8 @@ video::ITexture* TextureSource::generateTextureFromMesh( rawImage->copyToScaling(inventory_image); rawImage->drop(); + guiScalingCache(io::path(params.rtt_texture_name.c_str()), driver, inventory_image); + video::ITexture *rtt = driver->addTexture(params.rtt_texture_name.c_str(), inventory_image); inventory_image->drop(); diff --git a/src/client/tile.h b/src/client/tile.h index eadfdc2a5..38f8bb623 100644 --- a/src/client/tile.h +++ b/src/client/tile.h @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "threads.h" #include <string> #include <vector> +#include "util/numeric.h" class IGameDef; @@ -135,21 +136,6 @@ public: IWritableTextureSource* createTextureSource(IrrlichtDevice *device); #ifdef __ANDROID__ -/** - * @param size get next npot2 value - * @return npot2 value - */ -inline unsigned int npot2(unsigned int size) -{ - if (size == 0) return 0; - unsigned int npot = 1; - - while ((size >>= 1) > 0) { - npot <<= 1; - } - return npot; -} - video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver); #endif |