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authorest31 <MTest31@outlook.com>2015-07-07 05:55:07 +0200
committerest31 <MTest31@outlook.com>2015-07-08 10:12:44 +0200
commitb0784ba87168e24b0533fc8718a0157cda5ea405 (patch)
tree24ca04bbfe2a13193400493e1bde5e520c589e03 /src/client
parente234d8b3786d5adfbdf3d1a2123c3e8d91c21880 (diff)
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Use UTF-8 instead of narrow
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
Diffstat (limited to 'src/client')
-rw-r--r--src/client/clientlauncher.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 41ba4f307..50f0690d8 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -183,7 +183,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
{
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
- device->setWindowCaption((narrow_to_wide(PROJECT_NAME_C) + L" [" + text + L"]").c_str());
+ device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) + L" [" + text + L"]").c_str());
delete[] text;
try { // This is used for catching disconnects