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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-06-26 20:11:17 +0200
committerGitHub <noreply@github.com>2017-06-26 20:11:17 +0200
commitb3a36f7378ea0f299cfa36c81de42e00adb7292d (patch)
tree23d056b575ff0dba8cc759cc00f732099a1f3bce /src/clientenvironment.cpp
parenta8650e785df3f12efa5f8cd3c6a695fb9e22a598 (diff)
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Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
Diffstat (limited to 'src/clientenvironment.cpp')
-rw-r--r--src/clientenvironment.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/clientenvironment.cpp b/src/clientenvironment.cpp
index e0398a062..28b61b06e 100644
--- a/src/clientenvironment.cpp
+++ b/src/clientenvironment.cpp
@@ -31,16 +31,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "voxelalgorithms.h"
#include "settings.h"
#include <algorithm>
+#include "client/renderingengine.h"
/*
ClientEnvironment
*/
-ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
+ClientEnvironment::ClientEnvironment(ClientMap *map,
ITextureSource *texturesource, Client *client):
Environment(client),
m_map(map),
- m_smgr(smgr),
m_texturesource(texturesource),
m_client(client)
{
@@ -456,7 +456,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
infostream<<"ClientEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
m_active_objects[object->getId()] = object;
- object->addToScene(m_smgr, m_texturesource);
+ object->addToScene(RenderingEngine::get_scene_manager(), m_texturesource);
{ // Update lighting immediately
u8 light = 0;
bool pos_ok;