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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-03-30 18:32:52 +0200
committerGitHub <noreply@github.com>2018-03-30 18:32:52 +0200
commitce873108aa91d19104f46c5acd3350385e7a4541 (patch)
tree58672a3c803469de71c9ae270beb9a052ba5559a /src/clientenvironment.cpp
parent2c490dddc037d7d1cf211bbf28309e31b0abdadd (diff)
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Client eventmanager refactor (#7179)
* Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
Diffstat (limited to 'src/clientenvironment.cpp')
-rw-r--r--src/clientenvironment.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/clientenvironment.cpp b/src/clientenvironment.cpp
index 8de073258..76ac080d4 100644
--- a/src/clientenvironment.cpp
+++ b/src/clientenvironment.cpp
@@ -227,7 +227,7 @@ void ClientEnvironment::step(float dtime)
get(m_map->getNodeNoEx(info.node_p));
// Determine fall damage multiplier
int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
- pre_factor = 1.0 + (float)addp/100.0;
+ pre_factor = 1.0f + (float)addp / 100.0f;
}
float speed = pre_factor * speed_diff.getLength();
if (speed > tolerance && !player_immortal) {
@@ -235,8 +235,7 @@ void ClientEnvironment::step(float dtime)
u8 damage = (u8)MYMIN(damage_f + 0.5, 255);
if (damage != 0) {
damageLocalPlayer(damage, true);
- MtEvent *e = new SimpleTriggerEvent("PlayerFallingDamage");
- m_client->event()->put(e);
+ m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_FALLING_DAMAGE));
}
}
}