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authorsapier <Sapier at GMX dot net>2014-01-31 00:24:00 +0100
committersapier <Sapier at GMX dot net>2014-01-31 18:44:43 +0100
commite258675eabc874d31bc9c6cf49e4bbc1f7f3f417 (patch)
tree2d9dfd872c8b88db13cfdeaa0503b3d88545d179 /src/clientiface.cpp
parent21f1bec72433748e220d19e97a846df83340518e (diff)
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Add propper client initialization
-add client states to avoid server sending data to uninitialized clients -don't show uninitialized clients to other players -propper client disconnect handling Minor comment fixes in server Minor bugfixes in connection -improved peer id calculation -honor NDEBUG flag -improved disconnect handling -increased initial send window Remove some dead code
Diffstat (limited to 'src/clientiface.cpp')
-rw-r--r--src/clientiface.cpp769
1 files changed, 769 insertions, 0 deletions
diff --git a/src/clientiface.cpp b/src/clientiface.cpp
new file mode 100644
index 000000000..2468ef333
--- /dev/null
+++ b/src/clientiface.cpp
@@ -0,0 +1,769 @@
+/*
+Minetest
+Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "clientiface.h"
+#include "player.h"
+#include "settings.h"
+#include "mapblock.h"
+#include "connection.h"
+#include "environment.h"
+#include "map.h"
+#include "emerge.h"
+#include "serverobject.h" // TODO this is used for cleanup of only
+
+#include "util/numeric.h"
+
+#include "main.h" // for g_settings
+
+void RemoteClient::GetNextBlocks(
+ ServerEnvironment *env,
+ EmergeManager * emerge,
+ float dtime,
+ std::vector<PrioritySortedBlockTransfer> &dest)
+{
+ DSTACK(__FUNCTION_NAME);
+
+
+ // Increment timers
+ m_nothing_to_send_pause_timer -= dtime;
+ m_nearest_unsent_reset_timer += dtime;
+
+ if(m_nothing_to_send_pause_timer >= 0)
+ return;
+
+ Player *player = env->getPlayer(peer_id);
+ // This can happen sometimes; clients and players are not in perfect sync.
+ if(player == NULL)
+ return;
+
+ // Won't send anything if already sending
+ if(m_blocks_sending.size() >= g_settings->getU16
+ ("max_simultaneous_block_sends_per_client"))
+ {
+ //infostream<<"Not sending any blocks, Queue full."<<std::endl;
+ return;
+ }
+
+ v3f playerpos = player->getPosition();
+ v3f playerspeed = player->getSpeed();
+ v3f playerspeeddir(0,0,0);
+ if(playerspeed.getLength() > 1.0*BS)
+ playerspeeddir = playerspeed / playerspeed.getLength();
+ // Predict to next block
+ v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;
+
+ v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);
+
+ v3s16 center = getNodeBlockPos(center_nodepos);
+
+ // Camera position and direction
+ v3f camera_pos = player->getEyePosition();
+ v3f camera_dir = v3f(0,0,1);
+ camera_dir.rotateYZBy(player->getPitch());
+ camera_dir.rotateXZBy(player->getYaw());
+
+ /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
+ <<camera_dir.Z<<")"<<std::endl;*/
+
+ /*
+ Get the starting value of the block finder radius.
+ */
+
+ if(m_last_center != center)
+ {
+ m_nearest_unsent_d = 0;
+ m_last_center = center;
+ }
+
+ /*infostream<<"m_nearest_unsent_reset_timer="
+ <<m_nearest_unsent_reset_timer<<std::endl;*/
+
+ // Reset periodically to workaround for some bugs or stuff
+ if(m_nearest_unsent_reset_timer > 20.0)
+ {
+ m_nearest_unsent_reset_timer = 0;
+ m_nearest_unsent_d = 0;
+ //infostream<<"Resetting m_nearest_unsent_d for "
+ // <<server->getPlayerName(peer_id)<<std::endl;
+ }
+
+ //s16 last_nearest_unsent_d = m_nearest_unsent_d;
+ s16 d_start = m_nearest_unsent_d;
+
+ //infostream<<"d_start="<<d_start<<std::endl;
+
+ u16 max_simul_sends_setting = g_settings->getU16
+ ("max_simultaneous_block_sends_per_client");
+ u16 max_simul_sends_usually = max_simul_sends_setting;
+
+ /*
+ Check the time from last addNode/removeNode.
+
+ Decrease send rate if player is building stuff.
+ */
+ m_time_from_building += dtime;
+ if(m_time_from_building < g_settings->getFloat(
+ "full_block_send_enable_min_time_from_building"))
+ {
+ max_simul_sends_usually
+ = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
+ }
+
+ /*
+ Number of blocks sending + number of blocks selected for sending
+ */
+ u32 num_blocks_selected = m_blocks_sending.size();
+
+ /*
+ next time d will be continued from the d from which the nearest
+ unsent block was found this time.
+
+ This is because not necessarily any of the blocks found this
+ time are actually sent.
+ */
+ s32 new_nearest_unsent_d = -1;
+
+ s16 d_max = g_settings->getS16("max_block_send_distance");
+ s16 d_max_gen = g_settings->getS16("max_block_generate_distance");
+
+ // Don't loop very much at a time
+ s16 max_d_increment_at_time = 2;
+ if(d_max > d_start + max_d_increment_at_time)
+ d_max = d_start + max_d_increment_at_time;
+
+ s32 nearest_emerged_d = -1;
+ s32 nearest_emergefull_d = -1;
+ s32 nearest_sent_d = -1;
+ bool queue_is_full = false;
+
+ s16 d;
+ for(d = d_start; d <= d_max; d++)
+ {
+ /*
+ Get the border/face dot coordinates of a "d-radiused"
+ box
+ */
+ std::list<v3s16> list;
+ getFacePositions(list, d);
+
+ std::list<v3s16>::iterator li;
+ for(li=list.begin(); li!=list.end(); ++li)
+ {
+ v3s16 p = *li + center;
+
+ /*
+ Send throttling
+ - Don't allow too many simultaneous transfers
+ - EXCEPT when the blocks are very close
+
+ Also, don't send blocks that are already flying.
+ */
+
+ // Start with the usual maximum
+ u16 max_simul_dynamic = max_simul_sends_usually;
+
+ // If block is very close, allow full maximum
+ if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
+ max_simul_dynamic = max_simul_sends_setting;
+
+ // Don't select too many blocks for sending
+ if(num_blocks_selected >= max_simul_dynamic)
+ {
+ queue_is_full = true;
+ goto queue_full_break;
+ }
+
+ // Don't send blocks that are currently being transferred
+ if(m_blocks_sending.find(p) != m_blocks_sending.end())
+ continue;
+
+ /*
+ Do not go over-limit
+ */
+ if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
+ || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
+ continue;
+
+ // If this is true, inexistent block will be made from scratch
+ bool generate = d <= d_max_gen;
+
+ {
+ /*// Limit the generating area vertically to 2/3
+ if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
+ generate = false;*/
+
+ // Limit the send area vertically to 1/2
+ if(abs(p.Y - center.Y) > d_max / 2)
+ continue;
+ }
+
+ /*
+ Don't generate or send if not in sight
+ FIXME This only works if the client uses a small enough
+ FOV setting. The default of 72 degrees is fine.
+ */
+
+ float camera_fov = (72.0*M_PI/180) * 4./3.;
+ if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
+ {
+ continue;
+ }
+
+ /*
+ Don't send already sent blocks
+ */
+ {
+ if(m_blocks_sent.find(p) != m_blocks_sent.end())
+ {
+ continue;
+ }
+ }
+
+ /*
+ Check if map has this block
+ */
+ MapBlock *block = env->getMap().getBlockNoCreateNoEx(p);
+
+ bool surely_not_found_on_disk = false;
+ bool block_is_invalid = false;
+ if(block != NULL)
+ {
+ // Reset usage timer, this block will be of use in the future.
+ block->resetUsageTimer();
+
+ // Block is dummy if data doesn't exist.
+ // It means it has been not found from disk and not generated
+ if(block->isDummy())
+ {
+ surely_not_found_on_disk = true;
+ }
+
+ // Block is valid if lighting is up-to-date and data exists
+ if(block->isValid() == false)
+ {
+ block_is_invalid = true;
+ }
+
+ if(block->isGenerated() == false)
+ block_is_invalid = true;
+
+ /*
+ If block is not close, don't send it unless it is near
+ ground level.
+
+ Block is near ground level if night-time mesh
+ differs from day-time mesh.
+ */
+ if(d >= 4)
+ {
+ if(block->getDayNightDiff() == false)
+ continue;
+ }
+ }
+
+ /*
+ If block has been marked to not exist on disk (dummy)
+ and generating new ones is not wanted, skip block.
+ */
+ if(generate == false && surely_not_found_on_disk == true)
+ {
+ // get next one.
+ continue;
+ }
+
+ /*
+ Add inexistent block to emerge queue.
+ */
+ if(block == NULL || surely_not_found_on_disk || block_is_invalid)
+ {
+ if (emerge->enqueueBlockEmerge(peer_id, p, generate)) {
+ if (nearest_emerged_d == -1)
+ nearest_emerged_d = d;
+ } else {
+ if (nearest_emergefull_d == -1)
+ nearest_emergefull_d = d;
+ goto queue_full_break;
+ }
+
+ // get next one.
+ continue;
+ }
+
+ if(nearest_sent_d == -1)
+ nearest_sent_d = d;
+
+ /*
+ Add block to send queue
+ */
+ PrioritySortedBlockTransfer q((float)d, p, peer_id);
+
+ dest.push_back(q);
+
+ num_blocks_selected += 1;
+ }
+ }
+queue_full_break:
+
+ // If nothing was found for sending and nothing was queued for
+ // emerging, continue next time browsing from here
+ if(nearest_emerged_d != -1){
+ new_nearest_unsent_d = nearest_emerged_d;
+ } else if(nearest_emergefull_d != -1){
+ new_nearest_unsent_d = nearest_emergefull_d;
+ } else {
+ if(d > g_settings->getS16("max_block_send_distance")){
+ new_nearest_unsent_d = 0;
+ m_nothing_to_send_pause_timer = 2.0;
+ } else {
+ if(nearest_sent_d != -1)
+ new_nearest_unsent_d = nearest_sent_d;
+ else
+ new_nearest_unsent_d = d;
+ }
+ }
+
+ if(new_nearest_unsent_d != -1)
+ m_nearest_unsent_d = new_nearest_unsent_d;
+}
+
+void RemoteClient::GotBlock(v3s16 p)
+{
+ if(m_blocks_sending.find(p) != m_blocks_sending.end())
+ m_blocks_sending.erase(p);
+ else
+ {
+ m_excess_gotblocks++;
+ }
+ m_blocks_sent.insert(p);
+}
+
+void RemoteClient::SentBlock(v3s16 p)
+{
+ if(m_blocks_sending.find(p) == m_blocks_sending.end())
+ m_blocks_sending[p] = 0.0;
+ else
+ infostream<<"RemoteClient::SentBlock(): Sent block"
+ " already in m_blocks_sending"<<std::endl;
+}
+
+void RemoteClient::SetBlockNotSent(v3s16 p)
+{
+ m_nearest_unsent_d = 0;
+
+ if(m_blocks_sending.find(p) != m_blocks_sending.end())
+ m_blocks_sending.erase(p);
+ if(m_blocks_sent.find(p) != m_blocks_sent.end())
+ m_blocks_sent.erase(p);
+}
+
+void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
+{
+ m_nearest_unsent_d = 0;
+
+ for(std::map<v3s16, MapBlock*>::iterator
+ i = blocks.begin();
+ i != blocks.end(); ++i)
+ {
+ v3s16 p = i->first;
+
+ if(m_blocks_sending.find(p) != m_blocks_sending.end())
+ m_blocks_sending.erase(p);
+ if(m_blocks_sent.find(p) != m_blocks_sent.end())
+ m_blocks_sent.erase(p);
+ }
+}
+
+void RemoteClient::notifyEvent(ClientStateEvent event)
+{
+ switch (m_state)
+ {
+ case Invalid:
+ assert("State update for client in invalid state" != 0);
+ break;
+
+ case Created:
+ switch(event)
+ {
+ case Init:
+ m_state = InitSent;
+ break;
+
+ case Disconnect:
+ m_state = Disconnecting;
+ break;
+
+ case SetDenied:
+ m_state = Denied;
+ break;
+
+ /* GotInit2 SetDefinitionsSent SetMediaSent */
+ default:
+ assert("Invalid client state transition!" == 0);
+ }
+ break;
+
+ case Denied:
+ /* don't do anything if in denied state */
+ break;
+
+ case InitSent:
+ switch(event)
+ {
+ case GotInit2:
+ confirmSerializationVersion();
+ m_state = InitDone;
+ break;
+
+ case Disconnect:
+ m_state = Disconnecting;
+ break;
+
+ case SetDenied:
+ m_state = Denied;
+ break;
+
+ /* Init SetDefinitionsSent SetMediaSent */
+ default:
+ assert("Invalid client state transition!" == 0);
+ }
+ break;
+
+ case InitDone:
+ switch(event)
+ {
+ case SetDefinitionsSent:
+ m_state = DefinitionsSent;
+ break;
+
+ case Disconnect:
+ m_state = Disconnecting;
+ break;
+
+ case SetDenied:
+ m_state = Denied;
+ break;
+
+ /* Init GotInit2 SetMediaSent */
+ default:
+ assert("Invalid client state transition!" == 0);
+ }
+ break;
+
+ case DefinitionsSent:
+ switch(event)
+ {
+ case SetMediaSent:
+ m_state = Active;
+ break;
+
+ case Disconnect:
+ m_state = Disconnecting;
+ break;
+
+ case SetDenied:
+ m_state = Denied;
+ break;
+
+ /* Init GotInit2 SetDefinitionsSent */
+ default:
+ assert("Invalid client state transition!" == 0);
+ }
+ break;
+
+ case Active:
+ switch(event)
+ {
+ case SetDenied:
+ m_state = Denied;
+ break;
+
+ case Disconnect:
+ m_state = Disconnecting;
+ break;
+
+ /* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */
+ default:
+ assert("Invalid client state transition!" == 0);
+ break;
+ }
+ break;
+
+ case Disconnecting:
+ /* we are already disconnecting */
+ break;
+ }
+}
+
+ClientInterface::ClientInterface(con::Connection* con)
+:
+ m_con(con),
+ m_env(NULL),
+ m_print_info_timer(0.0)
+{
+
+}
+ClientInterface::~ClientInterface()
+{
+ /*
+ Delete clients
+ */
+ {
+ JMutexAutoLock clientslock(m_clients_mutex);
+
+ for(std::map<u16, RemoteClient*>::iterator
+ i = m_clients.begin();
+ i != m_clients.end(); ++i)
+ {
+
+ // Delete client
+ delete i->second;
+ }
+ }
+}
+
+std::list<u16> ClientInterface::getClientIDs(ClientState min_state)
+{
+ std::list<u16> reply;
+ JMutexAutoLock clientslock(m_clients_mutex);
+
+ for(std::map<u16, RemoteClient*>::iterator
+ i = m_clients.begin();
+ i != m_clients.end(); ++i)
+ {
+ if (i->second->getState() >= min_state)
+ reply.push_back(i->second->peer_id);
+ }
+
+ return reply;
+}
+
+std::vector<std::string> ClientInterface::getPlayerNames()
+{
+ return m_clients_names;
+}
+
+
+void ClientInterface::step(float dtime)
+{
+ m_print_info_timer += dtime;
+ if(m_print_info_timer >= 30.0)
+ {
+ m_print_info_timer = 0.0;
+ UpdatePlayerList();
+ }
+}
+
+void ClientInterface::UpdatePlayerList()
+{
+ if (m_env != NULL)
+ {
+ std::list<u16> clients = getClientIDs();
+ m_clients_names.clear();
+
+
+ if(clients.size() != 0)
+ infostream<<"Players:"<<std::endl;
+ for(std::list<u16>::iterator
+ i = clients.begin();
+ i != clients.end(); ++i)
+ {
+ Player *player = m_env->getPlayer(*i);
+ if(player==NULL)
+ continue;
+ infostream<<"* "<<player->getName()<<"\t";
+
+ {
+ JMutexAutoLock clientslock(m_clients_mutex);
+ RemoteClient* client = lockedGetClientNoEx(*i);
+ if(client != NULL)
+ client->PrintInfo(infostream);
+ }
+ m_clients_names.push_back(player->getName());
+ }
+ }
+}
+
+void ClientInterface::send(u16 peer_id,u8 channelnum,
+ SharedBuffer<u8> data, bool reliable)
+{
+ m_con->Send(peer_id, channelnum, data, reliable);
+}
+
+void ClientInterface::sendToAll(u16 channelnum,
+ SharedBuffer<u8> data, bool reliable)
+{
+ JMutexAutoLock clientslock(m_clients_mutex);
+ for(std::map<u16, RemoteClient*>::iterator
+ i = m_clients.begin();
+ i != m_clients.end(); ++i)
+ {
+ RemoteClient *client = i->second;
+
+ if (client->net_proto_version != 0)
+ {
+ m_con->Send(client->peer_id, channelnum, data, reliable);
+ }
+ }
+}
+
+RemoteClient* ClientInterface::getClientNoEx(u16 peer_id, ClientState state_min)
+{
+ JMutexAutoLock clientslock(m_clients_mutex);
+ std::map<u16, RemoteClient*>::iterator n;
+ n = m_clients.find(peer_id);
+ // The client may not exist; clients are immediately removed if their
+ // access is denied, and this event occurs later then.
+ if(n == m_clients.end())
+ return NULL;
+
+ if (n->second->getState() >= state_min)
+ return n->second;
+ else
+ return NULL;
+}
+
+RemoteClient* ClientInterface::lockedGetClientNoEx(u16 peer_id, ClientState state_min)
+{
+ std::map<u16, RemoteClient*>::iterator n;
+ n = m_clients.find(peer_id);
+ // The client may not exist; clients are immediately removed if their
+ // access is denied, and this event occurs later then.
+ if(n == m_clients.end())
+ return NULL;
+
+ if (n->second->getState() >= state_min)
+ return n->second;
+ else
+ return NULL;
+}
+
+ClientState ClientInterface::getClientState(u16 peer_id)
+{
+ JMutexAutoLock clientslock(m_clients_mutex);
+ std::map<u16, RemoteClient*>::iterator n;
+ n = m_clients.find(peer_id);
+ // The client may not exist; clients are immediately removed if their
+ // access is denied, and this event occurs later then.
+ if(n == m_clients.end())
+ return Invalid;
+
+ return n->second->getState();
+}
+
+void ClientInterface::setPlayerName(u16 peer_id,std::string name)
+{
+ JMutexAutoLock clientslock(m_clients_mutex);
+ std::map<u16, RemoteClient*>::iterator n;
+ n = m_clients.find(peer_id);
+ // The client may not exist; clients are immediately removed if their
+ // access is denied, and this event occurs later then.
+ if(n != m_clients.end())
+ n->second->setName(name);
+}
+
+void ClientInterface::DeleteClient(u16 peer_id)
+{
+ JMutexAutoLock conlock(m_clients_mutex);
+
+ // Error check
+ std::map<u16, RemoteClient*>::iterator n;
+ n = m_clients.find(peer_id);
+ // The client may not exist; clients are immediately removed if their
+ // access is denied, and this event occurs later then.
+ if(n == m_clients.end())
+ return;
+
+ /*
+ Mark objects to be not known by the client
+ */
+ //TODO this should be done by client destructor!!!
+ RemoteClient *client = n->second;
+ // Handle objects
+ for(std::set<u16>::iterator
+ i = client->m_known_objects.begin();
+ i != client->m_known_objects.end(); ++i)
+ {
+ // Get object
+ u16 id = *i;
+ ServerActiveObject* obj = m_env->getActiveObject(id);
+
+ if(obj && obj->m_known_by_count > 0)
+ obj->m_known_by_count--;
+ }
+
+ // Delete client
+ delete m_clients[peer_id];
+ m_clients.erase(peer_id);
+}
+
+void ClientInterface::CreateClient(u16 peer_id)
+{
+ JMutexAutoLock conlock(m_clients_mutex);
+
+ // Error check
+ std::map<u16, RemoteClient*>::iterator n;
+ n = m_clients.find(peer_id);
+ // The client shouldn't already exist
+ if(n != m_clients.end()) return;
+
+ // Create client
+ RemoteClient *client = new RemoteClient();
+ client->peer_id = peer_id;
+ m_clients[client->peer_id] = client;
+}
+
+void ClientInterface::event(u16 peer_id, ClientStateEvent event)
+{
+ {
+ JMutexAutoLock clientlock(m_clients_mutex);
+
+ // Error check
+ std::map<u16, RemoteClient*>::iterator n;
+ n = m_clients.find(peer_id);
+
+ // No client to deliver event
+ if (n == m_clients.end())
+ return;
+ n->second->notifyEvent(event);
+ }
+
+ if ((event == SetMediaSent) || (event == Disconnect) || (event == SetDenied))
+ {
+ UpdatePlayerList();
+ }
+}
+
+u16 ClientInterface::getProtocolVersion(u16 peer_id)
+{
+ JMutexAutoLock conlock(m_clients_mutex);
+
+ // Error check
+ std::map<u16, RemoteClient*>::iterator n;
+ n = m_clients.find(peer_id);
+
+ // No client to deliver event
+ if (n == m_clients.end())
+ return 0;
+
+ return n->second->net_proto_version;
+}