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authorParamat <paramat@users.noreply.github.com>2018-04-15 21:56:05 +0100
committerGitHub <noreply@github.com>2018-04-15 21:56:05 +0100
commit28813702d67f5d56a7e29cb9473278dcc2ea750e (patch)
treea6262ba0d04a2e2ef2693fa287df654347904d9a /src/clientiface.cpp
parent326eeca306f7bfb53ae3685eef18978dd81e587e (diff)
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FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
In the client, raise lower limit from 30 to 45 degrees, to avoid server seeing this as a zoom and loading world beyond the server-set limit. Add minimum in settingtypes.txt and enforce lower limit when set using minetest.conf. In the server, distrust the client-sent FOV if below the heuristic zoom threshold and use the player object property 'zoom_fov' to check it, to protect against hacked clients.
Diffstat (limited to 'src/clientiface.cpp')
-rw-r--r--src/clientiface.cpp28
1 files changed, 23 insertions, 5 deletions
diff --git a/src/clientiface.cpp b/src/clientiface.cpp
index 3a6caf800..8c429976b 100644
--- a/src/clientiface.cpp
+++ b/src/clientiface.cpp
@@ -192,17 +192,35 @@ void RemoteClient::GetNextBlocks (
*/
s32 new_nearest_unsent_d = -1;
- // get view range and camera fov from the client
+ // Get view range and camera fov (radians) from the client
s16 wanted_range = sao->getWantedRange() + 1;
float camera_fov = sao->getFov();
- const s16 full_d_max = std::min(adjustDist(m_max_send_distance, camera_fov), wanted_range);
- const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, camera_fov), wanted_range);
+ // If below the heuristic zoom threshold (see adjustDist() in numeric.cpp)
+ // distrust client-sent FOV and get server-set player object property
+ // zoom FOV (degrees) as a check to avoid hacked clients using FOV to load
+ // distant world.
+ // 0.888 radians is slightly larger than the zoom threshold of 1.775 / 2
+ // radians.
+ if (camera_fov < 0.888f) {
+ float prop_zoom_fov = sao->getZoomFOV();
+ // If zoom is disabled by value 0
+ if (prop_zoom_fov < 0.001f)
+ camera_fov = 0.888f;
+ else
+ // Degrees -> radians
+ camera_fov = prop_zoom_fov * core::DEGTORAD;
+ }
+
+ const s16 full_d_max = std::min(adjustDist(m_max_send_distance, camera_fov),
+ wanted_range);
+ const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, camera_fov),
+ wanted_range);
const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE;
- //infostream << "Fov from client " << camera_fov << " full_d_max " << full_d_max << std::endl;
s16 d_max = full_d_max;
- s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, camera_fov), wanted_range);
+ s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, camera_fov),
+ wanted_range);
// Don't loop very much at a time, adjust with distance,
// do more work per RTT with greater distances.