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author | Ner'zhul <nerzhul@users.noreply.github.com> | 2016-10-30 14:53:26 +0100 |
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committer | GitHub <noreply@github.com> | 2016-10-30 14:53:26 +0100 |
commit | 9d25242c5c1411d692254cf910345d51c9a24fa3 (patch) | |
tree | edec8475b32562379d463757e77031bdc994e971 /src/clientiface.cpp | |
parent | d43326021a9a7def27773ed1f7ec01992ed3abf6 (diff) | |
download | minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.gz minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.tar.bz2 minetest-9d25242c5c1411d692254cf910345d51c9a24fa3.zip |
PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
Diffstat (limited to 'src/clientiface.cpp')
-rw-r--r-- | src/clientiface.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/clientiface.cpp b/src/clientiface.cpp index d78cf1c53..d2e3a6da0 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "environment.h" #include "map.h" #include "emerge.h" -#include "serverobject.h" // TODO this is used for cleanup of only +#include "content_sao.h" // TODO this is used for cleanup of only #include "log.h" #include "util/srp.h" @@ -82,6 +82,10 @@ void RemoteClient::GetNextBlocks ( if (player == NULL) return; + PlayerSAO *sao = player->getPlayerSAO(); + if (sao == NULL) + return; + // Won't send anything if already sending if(m_blocks_sending.size() >= g_settings->getU16 ("max_simultaneous_block_sends_per_client")) @@ -90,7 +94,7 @@ void RemoteClient::GetNextBlocks ( return; } - v3f playerpos = player->getPosition(); + v3f playerpos = sao->getBasePosition(); v3f playerspeed = player->getSpeed(); v3f playerspeeddir(0,0,0); if(playerspeed.getLength() > 1.0*BS) @@ -103,10 +107,10 @@ void RemoteClient::GetNextBlocks ( v3s16 center = getNodeBlockPos(center_nodepos); // Camera position and direction - v3f camera_pos = player->getEyePosition(); + v3f camera_pos = sao->getEyePosition(); v3f camera_dir = v3f(0,0,1); - camera_dir.rotateYZBy(player->getPitch()); - camera_dir.rotateXZBy(player->getYaw()); + camera_dir.rotateYZBy(sao->getPitch()); + camera_dir.rotateXZBy(sao->getYaw()); /*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<"," <<camera_dir.Z<<")"<<std::endl;*/ |