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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-05 15:34:39 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-05 15:36:20 +0100
commit9749d9fee6db99da1ab861dc04ec63ef973db3e0 (patch)
treeddf9c165e187a5bccdf0226f01b7bb35a6518ee8 /src/clientmap.cpp
parent0d1eedcccc8b83fd5f5a9a75389fe8ac97d2c697 (diff)
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Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time
Diffstat (limited to 'src/clientmap.cpp')
-rw-r--r--src/clientmap.cpp85
1 files changed, 17 insertions, 68 deletions
diff --git a/src/clientmap.cpp b/src/clientmap.cpp
index b9516fcbe..1c420b5f9 100644
--- a/src/clientmap.cpp
+++ b/src/clientmap.cpp
@@ -391,12 +391,12 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
struct MeshBufList
{
video::SMaterial m;
- std::list<scene::IMeshBuffer*> bufs;
+ std::vector<scene::IMeshBuffer*> bufs;
};
struct MeshBufListList
{
- std::list<MeshBufList> lists;
+ std::vector<MeshBufList> lists;
void clear()
{
@@ -405,7 +405,7 @@ struct MeshBufListList
void add(scene::IMeshBuffer *buf)
{
- for(std::list<MeshBufList>::iterator i = lists.begin();
+ for(std::vector<MeshBufList>::iterator i = lists.begin();
i != lists.end(); ++i){
MeshBufList &l = *i;
video::SMaterial &m = buf->getMaterial();
@@ -595,25 +595,20 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
}
}
- std::list<MeshBufList> &lists = drawbufs.lists;
+ std::vector<MeshBufList> &lists = drawbufs.lists;
int timecheck_counter = 0;
- for(std::list<MeshBufList>::iterator i = lists.begin();
- i != lists.end(); ++i)
- {
- {
- timecheck_counter++;
- if(timecheck_counter > 50)
- {
- timecheck_counter = 0;
- int time2 = time(0);
- if(time2 > time1 + 4)
- {
- infostream<<"ClientMap::renderMap(): "
- "Rendering takes ages, returning."
- <<std::endl;
- return;
- }
+ for(std::vector<MeshBufList>::iterator i = lists.begin();
+ i != lists.end(); ++i) {
+ timecheck_counter++;
+ if(timecheck_counter > 50) {
+ timecheck_counter = 0;
+ int time2 = time(0);
+ if(time2 > time1 + 4) {
+ infostream << "ClientMap::renderMap(): "
+ "Rendering takes ages, returning."
+ << std::endl;
+ return;
}
}
@@ -621,60 +616,14 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
driver->setMaterial(list.m);
- for(std::list<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
- j != list.bufs.end(); ++j)
- {
+ for(std::vector<scene::IMeshBuffer*>::iterator j = list.bufs.begin();
+ j != list.bufs.end(); ++j) {
scene::IMeshBuffer *buf = *j;
driver->drawMeshBuffer(buf);
vertex_count += buf->getVertexCount();
meshbuffer_count++;
}
-#if 0
- /*
- Draw the faces of the block
- */
- {
- //JMutexAutoLock lock(block->mesh_mutex);
-
- MapBlockMesh *mapBlockMesh = block->mesh;
- assert(mapBlockMesh);
-
- scene::SMesh *mesh = mapBlockMesh->getMesh();
- assert(mesh);
- u32 c = mesh->getMeshBufferCount();
- bool stuff_actually_drawn = false;
- for(u32 i=0; i<c; i++)
- {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
- const video::SMaterial& material = buf->getMaterial();
- video::IMaterialRenderer* rnd =
- driver->getMaterialRenderer(material.MaterialType);
- bool transparent = (rnd && rnd->isTransparent());
- // Render transparent on transparent pass and likewise.
- if(transparent == is_transparent_pass)
- {
- if(buf->getVertexCount() == 0)
- errorstream<<"Block ["<<analyze_block(block)
- <<"] contains an empty meshbuf"<<std::endl;
- /*
- This *shouldn't* hurt too much because Irrlicht
- doesn't change opengl textures if the old
- material has the same texture.
- */
- driver->setMaterial(buf->getMaterial());
- driver->drawMeshBuffer(buf);
- vertex_count += buf->getVertexCount();
- meshbuffer_count++;
- stuff_actually_drawn = true;
- }
- }
- if(stuff_actually_drawn)
- blocks_had_pass_meshbuf++;
- else
- blocks_without_stuff++;
- }
-#endif
}
} // ScopeProfiler