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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-11-12 16:35:10 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 19:14:24 +0200 |
commit | 756db8174aa6a05eb998cfcec8eb5127053c5ea9 (patch) | |
tree | af1c77b7bf4e6862095ef3524a995b0de49e606b /src/clientobject.h | |
parent | fa67b46c042ed4df97102dabf9f1e7bc454b2acb (diff) | |
download | minetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.tar.gz minetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.tar.bz2 minetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.zip |
A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead
Some changes requested by celeron55
Rename a lot of things in the code, and use better lua api function names
Minor code corrections
Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
Diffstat (limited to 'src/clientobject.h')
-rw-r--r-- | src/clientobject.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/clientobject.h b/src/clientobject.h index ff9f9f37b..852d2c76b 100644 --- a/src/clientobject.h +++ b/src/clientobject.h @@ -61,7 +61,7 @@ public: virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;} virtual bool isPlayer(){return false;} virtual bool isLocalPlayer(){return false;} - virtual void updateParent(){} + virtual void setAttachments(){} virtual bool doShowSelectionBox(){return true;} // Step object in time |