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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-07-02 20:29:58 +0200
committerGitHub <noreply@github.com>2017-07-02 20:29:58 +0200
commit94c294bfdcfb7caa84c88649f3630605ed90e884 (patch)
tree94fdecef9a4f1204effb95e800f7c2cb39126a67 /src/clientobject.h
parent51104d9cd445da21adc731fb820bbb7d82b45d64 (diff)
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Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine * CAO doesn't need scenemanager in addToScene * Camera doesn't need VideoDriver pointer or SceneManager in constructor * Hud doesn't need driver & scene manager in constructor * Hud doesn't need scenemanager pointer * Tile.h doesn't need IrrlichtDevice header (just SMaterial) * WieldMeshSceneNode: only take scene, we always use scene root node as parent
Diffstat (limited to 'src/clientobject.h')
-rw-r--r--src/clientobject.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/clientobject.h b/src/clientobject.h
index d81e8e7e6..f8075d65a 100644
--- a/src/clientobject.h
+++ b/src/clientobject.h
@@ -22,7 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_extrabloated.h"
#include "activeobject.h"
-#include <map>
#include <unordered_map>
class ClientEnvironment;
@@ -39,7 +38,7 @@ public:
ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
virtual ~ClientActiveObject();
- virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc) {};
+ virtual void addToScene(ITextureSource *tsrc) {};
virtual void removeFromScene(bool permanent) {}
// 0 <= light_at_pos <= LIGHT_SUN
virtual void updateLight(u8 light_at_pos){}