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authorPerttu Ahola <celeron55@gmail.com>2012-06-05 18:26:10 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-06-05 18:54:42 +0300
commite9c123b1b9709e193f1b1eaad821f6de90a718b3 (patch)
treefeef23c967c013f74fbea31bb359e6e940d70b26 /src/clouds.cpp
parent037b2591971d752e67fa7d47095b996b3f56da5a (diff)
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Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
Diffstat (limited to 'src/clouds.cpp')
-rw-r--r--src/clouds.cpp171
1 files changed, 85 insertions, 86 deletions
diff --git a/src/clouds.cpp b/src/clouds.cpp
index b9afa54c8..146eeb831 100644
--- a/src/clouds.cpp
+++ b/src/clouds.cpp
@@ -3,16 +3,16 @@ Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
@@ -213,8 +213,7 @@ void Clouds::render()
v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
- video::S3DVertex v[4] =
- {
+ video::S3DVertex v[4] = {
video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
@@ -236,88 +235,88 @@ void Clouds::render()
{
switch(i)
{
- case 0: // top
- for(int j=0;j<4;j++){
- v[j].Normal = v3f(0,1,0);
- }
- v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
- v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
- v[2].Pos.X= rx; v[2].Pos.Y= ry; v[2].Pos.Z= rz;
- v[3].Pos.X= rx; v[3].Pos.Y= ry, v[3].Pos.Z=-rz;
- break;
- case 1: // back
- if(CONTAINS(xi, zi-1, cloud_radius_i)){
- u32 j = GETINDEX(xi, zi-1, cloud_radius_i);
- if(grid[j])
- continue;
- }
- for(int j=0;j<4;j++){
- v[j].Color=c_side_1;
- v[j].Normal = v3f(0,0,-1);
- }
- v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
- v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
- v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
- v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
- break;
- case 2: //right
- if(CONTAINS(xi+1, zi, cloud_radius_i)){
- u32 j = GETINDEX(xi+1, zi, cloud_radius_i);
- if(grid[j])
- continue;
- }
- for(int j=0;j<4;j++){
- v[j].Color=c_side_2;
- v[j].Normal = v3f(1,0,0);
- }
- v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z=-rz;
- v[1].Pos.X= rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
- v[2].Pos.X= rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
- v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
- break;
- case 3: // front
- if(CONTAINS(xi, zi+1, cloud_radius_i)){
- u32 j = GETINDEX(xi, zi+1, cloud_radius_i);
- if(grid[j])
- continue;
- }
- for(int j=0;j<4;j++){
- v[j].Color=c_side_1;
- v[j].Normal = v3f(0,0,-1);
- }
- v[0].Pos.X= rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
- v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z= rz;
- v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z= rz;
- v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
- break;
- case 4: // left
- if(CONTAINS(xi-1, zi, cloud_radius_i)){
- u32 j = GETINDEX(xi-1, zi, cloud_radius_i);
- if(grid[j])
- continue;
- }
- for(int j=0;j<4;j++){
- v[j].Color=c_side_2;
- v[j].Normal = v3f(-1,0,0);
- }
- v[0].Pos.X=-rx; v[0].Pos.Y= ry; v[0].Pos.Z= rz;
- v[1].Pos.X=-rx; v[1].Pos.Y= ry; v[1].Pos.Z=-rz;
- v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
- v[3].Pos.X=-rx; v[3].Pos.Y=-ry, v[3].Pos.Z= rz;
- break;
- case 5: // bottom
- for(int j=0;j<4;j++){
- v[j].Color=c_bottom;
- v[j].Normal = v3f(0,-1,0);
- }
- v[0].Pos.X= rx; v[0].Pos.Y=-ry; v[0].Pos.Z= rz;
- v[1].Pos.X=-rx; v[1].Pos.Y=-ry; v[1].Pos.Z= rz;
- v[2].Pos.X=-rx; v[2].Pos.Y=-ry; v[2].Pos.Z=-rz;
- v[3].Pos.X= rx; v[3].Pos.Y=-ry, v[3].Pos.Z=-rz;
- break;
+ case 0: // top
+ for(int j=0;j<4;j++){
+ v[j].Normal.set(0,1,0);
+ }
+ v[0].Pos.set(-rx, ry,-rz);
+ v[1].Pos.set(-rx, ry, rz);
+ v[2].Pos.set( rx, ry, rz);
+ v[3].Pos.set( rx, ry,-rz);
+ break;
+ case 1: // back
+ if(CONTAINS(xi, zi-1, cloud_radius_i)){
+ u32 j = GETINDEX(xi, zi-1, cloud_radius_i);
+ if(grid[j])
+ continue;
+ }
+ for(int j=0;j<4;j++){
+ v[j].Color = c_side_1;
+ v[j].Normal.set(0,0,-1);
+ }
+ v[0].Pos.set(-rx, ry,-rz);
+ v[1].Pos.set( rx, ry,-rz);
+ v[2].Pos.set( rx,-ry,-rz);
+ v[3].Pos.set(-rx,-ry,-rz);
+ break;
+ case 2: //right
+ if(CONTAINS(xi+1, zi, cloud_radius_i)){
+ u32 j = GETINDEX(xi+1, zi, cloud_radius_i);
+ if(grid[j])
+ continue;
+ }
+ for(int j=0;j<4;j++){
+ v[j].Color = c_side_2;
+ v[j].Normal.set(1,0,0);
+ }
+ v[0].Pos.set( rx, ry,-rz);
+ v[1].Pos.set( rx, ry, rz);
+ v[2].Pos.set( rx,-ry, rz);
+ v[3].Pos.set( rx,-ry,-rz);
+ break;
+ case 3: // front
+ if(CONTAINS(xi, zi+1, cloud_radius_i)){
+ u32 j = GETINDEX(xi, zi+1, cloud_radius_i);
+ if(grid[j])
+ continue;
+ }
+ for(int j=0;j<4;j++){
+ v[j].Color = c_side_1;
+ v[j].Normal.set(0,0,-1);
+ }
+ v[0].Pos.set( rx, ry, rz);
+ v[1].Pos.set(-rx, ry, rz);
+ v[2].Pos.set(-rx,-ry, rz);
+ v[3].Pos.set( rx,-ry, rz);
+ break;
+ case 4: // left
+ if(CONTAINS(xi-1, zi, cloud_radius_i)){
+ u32 j = GETINDEX(xi-1, zi, cloud_radius_i);
+ if(grid[j])
+ continue;
+ }
+ for(int j=0;j<4;j++){
+ v[j].Color = c_side_2;
+ v[j].Normal.set(-1,0,0);
+ }
+ v[0].Pos.set(-rx, ry, rz);
+ v[1].Pos.set(-rx, ry,-rz);
+ v[2].Pos.set(-rx,-ry,-rz);
+ v[3].Pos.set(-rx,-ry, rz);
+ break;
+ case 5: // bottom
+ for(int j=0;j<4;j++){
+ v[j].Color = c_bottom;
+ v[j].Normal.set(0,-1,0);
+ }
+ v[0].Pos.set( rx,-ry, rz);
+ v[1].Pos.set(-rx,-ry, rz);
+ v[2].Pos.set(-rx,-ry,-rz);
+ v[3].Pos.set( rx,-ry,-rz);
+ break;
}
- v3f pos = v3f(p0.X,m_cloud_y,p0.Y);
+ v3f pos(p0.X, m_cloud_y, p0.Y);
for(u16 i=0; i<4; i++)
v[i].Pos += pos;