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authorSmallJoker <SmallJoker@users.noreply.github.com>2019-08-13 19:56:55 +0200
committerGitHub <noreply@github.com>2019-08-13 19:56:55 +0200
commit539f016c1b1a706da2c113435ec60bb39c868f4b (patch)
tree691e212ec4017bb6744dc23f2bd1dce2cb18e92b /src/collision.cpp
parente9ceead81dd989936e2de3ff7cd7496aecd09d39 (diff)
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Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent Move the profiler code from header to its source file Use monospace font to align lines Format the statistics line to align better with surrounding values Refresh the profiler each 3 seconds (roughly)
Diffstat (limited to 'src/collision.cpp')
-rw-r--r--src/collision.cpp12
1 files changed, 3 insertions, 9 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index e911e6f8c..a443be7ab 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -220,8 +220,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
{
static bool time_notification_done = false;
Map *map = &env->getMap();
- //TimeTaker tt("collisionMoveSimple");
- ScopeProfiler sp(g_profiler, "collisionMoveSimple avg", SPT_AVG);
+
+ ScopeProfiler sp(g_profiler, "collisionMoveSimple()", SPT_AVG);
collisionMoveResult result;
@@ -255,7 +255,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
std::vector<NearbyCollisionInfo> cinfo;
{
//TimeTaker tt2("collisionMoveSimple collect boxes");
- ScopeProfiler sp2(g_profiler, "collisionMoveSimple collect boxes avg", SPT_AVG);
+ ScopeProfiler sp2(g_profiler, "collisionMoveSimple(): collect boxes", SPT_AVG);
v3f newpos_f = *pos_f + *speed_f * dtime;
v3f minpos_f(
@@ -351,9 +351,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
if(collideWithObjects)
{
- ScopeProfiler sp2(g_profiler, "collisionMoveSimple objects avg", SPT_AVG);
- //TimeTaker tt3("collisionMoveSimple collect object boxes");
-
/* add object boxes to cinfo */
std::vector<ActiveObject*> objects;
@@ -428,9 +425,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
int loopcount = 0;
while(dtime > BS * 1e-10f) {
- //TimeTaker tt3("collisionMoveSimple dtime loop");
- ScopeProfiler sp2(g_profiler, "collisionMoveSimple dtime loop avg", SPT_AVG);
-
// Avoid infinite loop
loopcount++;
if (loopcount >= 100) {