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authorpecksin <78765996+pecksin@users.noreply.github.com>2022-02-16 17:06:00 -0500
committersfan5 <sfan5@live.de>2022-05-14 18:33:42 +0200
commit62ad2c3bc1dd3a1a70d9eefbe2fac8fcbe426a1b (patch)
tree5bd5af4f3d02611f541080aa6b851f0bdacba65e /src/collision.cpp
parent25373ad294398b752ad0ef4a52a5585a0b957f0b (diff)
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Use absolute value for bouncy in collision (#11969)
[backport: removed devtest change and protocol_version comparison]
Diffstat (limited to 'src/collision.cpp')
-rw-r--r--src/collision.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index d85a56884..ccc3a058d 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -303,7 +303,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
if (!f.walkable)
continue;
- int n_bouncy_value = itemgroup_get(f.groups, "bouncy");
+ // Negative bouncy may have a meaning, but we need +value here.
+ int n_bouncy_value = abs(itemgroup_get(f.groups, "bouncy"));
int neighbors = 0;
if (f.drawtype == NDT_NODEBOX &&