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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-04-16 14:11:46 +0200 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-04-16 18:37:29 +0200 |
commit | 0c634a97197d50f2ca58825f1b215d0407397ac6 (patch) | |
tree | e2fc66d28fdf255ac931c08d2ed17a5504cd5b53 /src/collision.cpp | |
parent | d02300a749ee35ba195e4e50c6464832302a387b (diff) | |
download | minetest-0c634a97197d50f2ca58825f1b215d0407397ac6.tar.gz minetest-0c634a97197d50f2ca58825f1b215d0407397ac6.tar.bz2 minetest-0c634a97197d50f2ca58825f1b215d0407397ac6.zip |
Use std::vector instead of std::set for Environment::getObjectsInsideRadius
We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
Diffstat (limited to 'src/collision.cpp')
-rw-r--r-- | src/collision.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/collision.cpp b/src/collision.cpp index c759f20c0..27e3b5e94 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -318,8 +318,9 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, ServerEnvironment *s_env = dynamic_cast<ServerEnvironment*>(env); if (s_env != 0) { f32 distance = speed_f.getLength(); - std::set<u16> s_objects = s_env->getObjectsInsideRadius(pos_f,distance * 1.5); - for (std::set<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++) { + std::vector<u16> s_objects; + s_env->getObjectsInsideRadius(s_objects, pos_f, distance * 1.5); + for (std::vector<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++) { ServerActiveObject *current = s_env->getActiveObject(*iter); if ((self == 0) || (self != current)) { objects.push_back((ActiveObject*)current); |