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author | Esteban I. Ruiz Moreno <exio4.com@gmail.com> | 2013-04-02 20:24:45 -0300 |
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committer | PilzAdam <pilzadam@minetest.net> | 2013-04-03 23:29:51 +0200 |
commit | 6b8435cf8c92b0d6e2988a7c5034148bd74d387b (patch) | |
tree | 2112697df24fa03b7a8224e04b68eb7833a2c1b6 /src/collision.cpp | |
parent | c1bf6f9f7a6d2c5bd743422593a5ec72939bc6af (diff) | |
download | minetest-6b8435cf8c92b0d6e2988a7c5034148bd74d387b.tar.gz minetest-6b8435cf8c92b0d6e2988a7c5034148bd74d387b.tar.bz2 minetest-6b8435cf8c92b0d6e2988a7c5034148bd74d387b.zip |
Limit speed in collisionMoveResult for avoiding hangs
Diffstat (limited to 'src/collision.cpp')
-rw-r--r-- | src/collision.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/collision.cpp b/src/collision.cpp index 806a3b720..cd170196f 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -209,10 +209,15 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, } speed_f += accel_f * dtime; - // If there is no speed, there are no collisions + // If there is no speed, there are no collisions if(speed_f.getLength() == 0) return result; + // Limit speed for avoiding hangs + speed_f.Y=rangelim(speed_f.Y,-5000,5000); + speed_f.X=rangelim(speed_f.X,-5000,5000); + speed_f.Z=rangelim(speed_f.Z,-5000,5000); + /* Collect node boxes in movement range */ |