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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-04-04 00:43:08 +0200 |
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committer | GitHub <noreply@github.com> | 2018-04-04 00:43:08 +0200 |
commit | a90d27e1e23fa1c369c05a4d9c6083aa86ef7f52 (patch) | |
tree | 39f8d58d7ff29ae57a06e4239ae0b49b6dbed050 /src/collision.cpp | |
parent | 05fe3b06c80fc7fa438ed5faf5805c79a92789e9 (diff) | |
download | minetest-a90d27e1e23fa1c369c05a4d9c6083aa86ef7f52.tar.gz minetest-a90d27e1e23fa1c369c05a4d9c6083aa86ef7f52.tar.bz2 minetest-a90d27e1e23fa1c369c05a4d9c6083aa86ef7f52.zip |
Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)
* Use constexpr + unroll some calculations to cache definitively some calculations
* Unroll some calls in collision code & use a constref instead of a copy in one occurence
Diffstat (limited to 'src/collision.cpp')
-rw-r--r-- | src/collision.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/collision.cpp b/src/collision.cpp index e966ad19d..99874dbfd 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -322,9 +322,12 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, } std::vector<aabb3f> nodeboxes; n.getCollisionBoxes(gamedef->ndef(), &nodeboxes, neighbors); + + // Calculate float position only once + v3f posf = intToFloat(p, BS); for (auto box : nodeboxes) { - box.MinEdge += intToFloat(p, BS); - box.MaxEdge += intToFloat(p, BS); + box.MinEdge += posf; + box.MaxEdge += posf; cinfo.emplace_back(false, false, n_bouncy_value, p, box); } } else { @@ -437,7 +440,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, Go through every nodebox, find nearest collision */ for (u32 boxindex = 0; boxindex < cinfo.size(); boxindex++) { - NearbyCollisionInfo box_info = cinfo[boxindex]; + const NearbyCollisionInfo &box_info = cinfo[boxindex]; // Ignore if already stepped up this nodebox. if (box_info.is_step_up) continue; |