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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-07-20 23:30:43 +0200 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-07-21 08:10:43 +0200 |
commit | fa7fe510d9b77c0a7802604a5697de4e52cddba3 (patch) | |
tree | 6e65917fc32db32940cdcd954c5eb54b0285a1dc /src/collision.cpp | |
parent | 5ebb4237e204bfa760313f6f2a46a09dceb9cce0 (diff) | |
download | minetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.tar.gz minetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.tar.bz2 minetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.zip |
Remove profiler.h include where it's not needed. Remove some unreachable and very old code
Diffstat (limited to 'src/collision.cpp')
-rw-r--r-- | src/collision.cpp | 75 |
1 files changed, 1 insertions, 74 deletions
diff --git a/src/collision.cpp b/src/collision.cpp index 27e3b5e94..6afc79ab7 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -458,7 +458,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, pos_f += speed_f * nearest_dtime; dtime -= nearest_dtime; } - + bool is_collision = true; if(is_unloaded[nearest_boxindex]) is_collision = false; @@ -561,76 +561,3 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, return result; } - -#if 0 -// This doesn't seem to work and isn't used -collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef, - f32 pos_max_d, const aabb3f &box_0, - f32 stepheight, f32 dtime, - v3f &pos_f, v3f &speed_f, v3f &accel_f) -{ - //TimeTaker tt("collisionMovePrecise"); - ScopeProfiler sp(g_profiler, "collisionMovePrecise avg", SPT_AVG); - - collisionMoveResult final_result; - - // If there is no speed, there are no collisions - if(speed_f.getLength() == 0) - return final_result; - - // Don't allow overly huge dtime - if(dtime > 2.0) - dtime = 2.0; - - f32 dtime_downcount = dtime; - - u32 loopcount = 0; - do - { - loopcount++; - - // Maximum time increment (for collision detection etc) - // time = distance / speed - f32 dtime_max_increment = 1.0; - if(speed_f.getLength() != 0) - dtime_max_increment = pos_max_d / speed_f.getLength(); - - // Maximum time increment is 10ms or lower - if(dtime_max_increment > 0.01) - dtime_max_increment = 0.01; - - f32 dtime_part; - if(dtime_downcount > dtime_max_increment) - { - dtime_part = dtime_max_increment; - dtime_downcount -= dtime_part; - } - else - { - dtime_part = dtime_downcount; - /* - Setting this to 0 (no -=dtime_part) disables an infinite loop - when dtime_part is so small that dtime_downcount -= dtime_part - does nothing - */ - dtime_downcount = 0; - } - - collisionMoveResult result = collisionMoveSimple(map, gamedef, - pos_max_d, box_0, stepheight, dtime_part, - pos_f, speed_f, accel_f); - - if(result.touching_ground) - final_result.touching_ground = true; - if(result.collides) - final_result.collides = true; - if(result.collides_xz) - final_result.collides_xz = true; - if(result.standing_on_unloaded) - final_result.standing_on_unloaded = true; - } - while(dtime_downcount > 0.001); - - return final_result; -} -#endif |