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authorsapier <Sapier at GMX dot net>2013-04-09 23:16:13 +0200
committersapier <Sapier at GMX dot net>2013-04-09 23:16:13 +0200
commit6e4fdf37baaeaf1048210e5519822ebd68dd413b (patch)
treec3ed76bc45da980437f64689bd4c3b66d5c96fdc /src/collision.h
parent7d002b60ff3d672d141e0de65702c8af5b60f83a (diff)
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fix objects colliding with its own collision boxes
Diffstat (limited to 'src/collision.h')
-rw-r--r--src/collision.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/collision.h b/src/collision.h
index 117818456..77bf1f15d 100644
--- a/src/collision.h
+++ b/src/collision.h
@@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Map;
class IGameDef;
class Environment;
+class ActiveObject;
enum CollisionType
{
@@ -70,7 +71,7 @@ struct collisionMoveResult
collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
f32 pos_max_d, const aabb3f &box_0,
f32 stepheight, f32 dtime,
- v3f &pos_f, v3f &speed_f, v3f &accel_f);
+ v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self=0);
#if 0
// This doesn't seem to work and isn't used