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author | Perttu Ahola <celeron55@gmail.com> | 2011-11-21 14:36:21 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-11-29 19:13:50 +0200 |
commit | 290e9219208fd904807bded7ccdb7109a4f92bc6 (patch) | |
tree | 1bad6c56620e007c4177284e42386e4b0cea8b8f /src/collision.h | |
parent | 94feb62b087d61d0c211645970a36e6752d1c732 (diff) | |
download | minetest-290e9219208fd904807bded7ccdb7109a4f92bc6.tar.gz minetest-290e9219208fd904807bded7ccdb7109a4f92bc6.tar.bz2 minetest-290e9219208fd904807bded7ccdb7109a4f92bc6.zip |
Relatively snappy object-ground collision detection
Diffstat (limited to 'src/collision.h')
-rw-r--r-- | src/collision.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/collision.h b/src/collision.h index 3354ea09a..e823a08fe 100644 --- a/src/collision.h +++ b/src/collision.h @@ -28,9 +28,11 @@ class IGameDef; struct collisionMoveResult { bool touching_ground; + bool collides; collisionMoveResult(): - touching_ground(false) + touching_ground(false), + collides(false) {} }; |