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author | Loic Blot <loic.blot@unix-experience.fr> | 2015-07-20 23:30:43 +0200 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-07-21 08:10:43 +0200 |
commit | fa7fe510d9b77c0a7802604a5697de4e52cddba3 (patch) | |
tree | 6e65917fc32db32940cdcd954c5eb54b0285a1dc /src/collision.h | |
parent | 5ebb4237e204bfa760313f6f2a46a09dceb9cce0 (diff) | |
download | minetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.tar.gz minetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.tar.bz2 minetest-fa7fe510d9b77c0a7802604a5697de4e52cddba3.zip |
Remove profiler.h include where it's not needed. Remove some unreachable and very old code
Diffstat (limited to 'src/collision.h')
-rw-r--r-- | src/collision.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/src/collision.h b/src/collision.h index 32086aae3..fc4187eda 100644 --- a/src/collision.h +++ b/src/collision.h @@ -75,15 +75,6 @@ collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef, v3f &accel_f,ActiveObject* self=0, bool collideWithObjects=true); -#if 0 -// This doesn't seem to work and isn't used -// Moves using as many iterations as needed -collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef, - f32 pos_max_d, const aabb3f &box_0, - f32 stepheight, f32 dtime, - v3f &pos_f, v3f &speed_f, v3f &accel_f); -#endif - // Helper function: // Checks for collision of a moving aabbox with a static aabbox // Returns -1 if no collision, 0 if X collision, 1 if Y collision, 2 if Z collision |