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authorPaul Ouellette <oue.paul18@gmail.com>2019-01-10 01:54:20 -0500
committerLoïc Blot <nerzhul@users.noreply.github.com>2019-01-10 07:54:20 +0100
commita18c310adb075b1ba94950b6ee811c68dec2f66b (patch)
tree713d6c60524c85697dae2f8f08d259cee9eb16cd /src/content/subgames.cpp
parentf4099192e398d38fede20efdc9985f768ab87da5 (diff)
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Make sqlite3 the default auth backend (#8085)
Diffstat (limited to 'src/content/subgames.cpp')
-rw-r--r--src/content/subgames.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
index 9f05b751d..4bdd84f41 100644
--- a/src/content/subgames.cpp
+++ b/src/content/subgames.cpp
@@ -307,6 +307,7 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
conf.set("gameid", gamespec.id);
conf.set("backend", "sqlite3");
conf.set("player_backend", "sqlite3");
+ conf.set("auth_backend", "sqlite3");
conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
conf.setBool("enable_damage", g_settings->getBool("enable_damage"));