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author | Rogier <rogier777@gmail.com> | 2017-01-10 04:39:45 +0900 |
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committer | Ner'zhul <nerzhul@users.noreply.github.com> | 2017-01-11 15:53:56 +0100 |
commit | 66479394037baa941cb06d75d3afc79ff4c717a2 (patch) | |
tree | ade7d34a6c37987ebbd227df422c5643473194e8 /src/content_cao.cpp | |
parent | ec30d49e026af2d0cb8329eb66aec48d12e79839 (diff) | |
download | minetest-66479394037baa941cb06d75d3afc79ff4c717a2.tar.gz minetest-66479394037baa941cb06d75d3afc79ff4c717a2.tar.bz2 minetest-66479394037baa941cb06d75d3afc79ff4c717a2.zip |
Performance fix + SAO factorization
Original credits goes to @Rogier-5
* Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO
* Make some functions const
* Improve some lists performance by returning const ref
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r-- | src/content_cao.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index a4c0bf14d..5ddbd27c9 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -159,7 +159,7 @@ public: void processMessage(const std::string &data); - bool getCollisionBox(aabb3f *toset) { return false; } + bool getCollisionBox(aabb3f *toset) const { return false; } private: scene::IMeshSceneNode *m_node; v3f m_position; @@ -316,7 +316,7 @@ public: std::string infoText() {return m_infotext;} - bool getCollisionBox(aabb3f *toset) { return false; } + bool getCollisionBox(aabb3f *toset) const { return false; } private: aabb3f m_selection_box; scene::IMeshSceneNode *m_node; @@ -587,7 +587,7 @@ GenericCAO::GenericCAO(Client *client, ClientEnvironment *env): } } -bool GenericCAO::getCollisionBox(aabb3f *toset) +bool GenericCAO::getCollisionBox(aabb3f *toset) const { if (m_prop.physical) { |