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author | Kahrl <kahrl@gmx.net> | 2013-06-24 04:17:50 +0200 |
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committer | Kahrl <kahrl@gmx.net> | 2013-07-02 03:03:10 +0200 |
commit | 8161ab573fd6f8a45b3986278ce7fc1596140526 (patch) | |
tree | 0aea4fce4e14e035b386ee773e8abd68bc51bea6 /src/content_cao.cpp | |
parent | caf0b67e47fd4c6b2a2bc61c36010e2adf9db388 (diff) | |
download | minetest-8161ab573fd6f8a45b3986278ce7fc1596140526.tar.gz minetest-8161ab573fd6f8a45b3986278ce7fc1596140526.tar.bz2 minetest-8161ab573fd6f8a45b3986278ce7fc1596140526.zip |
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r-- | src/content_cao.cpp | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index f79d0d6f6..ece284343 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -223,7 +223,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, // Set material buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); + buf->getMaterial().setTexture(0, tsrc->getTexture("rat.png")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -393,7 +393,7 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, buf->getMaterial().setFlag(video::EMF_LIGHTING, false); buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); // Initialize with a generated placeholder texture - buf->getMaterial().setTexture(0, tsrc->getTextureRaw("")); + buf->getMaterial().setTexture(0, tsrc->getTexture("")); buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; @@ -864,7 +864,7 @@ public: m_spritenode = smgr->addBillboardSceneNode( NULL, v2f(1, 1), v3f(0,0,0), -1); m_spritenode->setMaterialTexture(0, - tsrc->getTextureRaw("unknown_node.png")); + tsrc->getTexture("unknown_node.png")); m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); @@ -1273,7 +1273,7 @@ public: texturestring = m_prop.textures[0]; texturestring += mod; m_spritenode->setMaterialTexture(0, - tsrc->getTextureRaw(texturestring)); + tsrc->getTexture(texturestring)); // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest @@ -1300,7 +1300,7 @@ public: if(texturestring == "") continue; // Empty texture string means don't modify that material texturestring += mod; - video::ITexture* texture = tsrc->getTextureRaw(texturestring); + video::ITexture* texture = tsrc->getTexture(texturestring); if(!texture) { errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl; @@ -1338,20 +1338,15 @@ public: if(m_prop.textures.size() > i) texturestring = m_prop.textures[i]; texturestring += mod; - AtlasPointer ap = tsrc->getTexture(texturestring); - // Get the tile texture and atlas transformation - video::ITexture* atlas = ap.atlas; - v2f pos = ap.pos; - v2f size = ap.size; // Set material flags and texture video::SMaterial& material = m_meshnode->getMaterial(i); material.setFlag(video::EMF_LIGHTING, false); material.setFlag(video::EMF_BILINEAR_FILTER, false); - material.setTexture(0, atlas); - material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); - material.getTextureMatrix(0).setTextureScale(size.X, size.Y); + material.setTexture(0, + tsrc->getTexture(texturestring)); + material.getTextureMatrix(0).makeIdentity(); // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest @@ -1378,7 +1373,7 @@ public: tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); buf->getMaterial().setTexture(0, - tsrc->getTextureRaw(tname)); + tsrc->getTexture(tname)); // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest @@ -1403,7 +1398,7 @@ public: tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); buf->getMaterial().setTexture(0, - tsrc->getTextureRaw(tname)); + tsrc->getTexture(tname)); // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest |