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author | est31 <MTest31@outlook.com> | 2015-07-07 05:55:07 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-07-08 10:12:44 +0200 |
commit | b0784ba87168e24b0533fc8718a0157cda5ea405 (patch) | |
tree | 24ca04bbfe2a13193400493e1bde5e520c589e03 /src/content_cao.cpp | |
parent | e234d8b3786d5adfbdf3d1a2123c3e8d91c21880 (diff) | |
download | minetest-b0784ba87168e24b0533fc8718a0157cda5ea405.tar.gz minetest-b0784ba87168e24b0533fc8718a0157cda5ea405.tar.bz2 minetest-b0784ba87168e24b0533fc8718a0157cda5ea405.zip |
Use UTF-8 instead of narrow
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places.
Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r-- | src/content_cao.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index d38cb892a..a16bd4efa 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -970,7 +970,7 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, if (node && m_is_player && !m_is_local_player) { // Add a text node for showing the name gui::IGUIEnvironment* gui = irr->getGUIEnvironment(); - std::wstring wname = narrow_to_wide(m_name); + std::wstring wname = utf8_to_wide(m_name); m_textnode = smgr->addTextSceneNode(gui->getSkin()->getFont(), wname.c_str(), m_nametag_color, node); m_textnode->grab(); |