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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-10-23 23:57:36 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 18:14:15 +0200 |
commit | cb40b3517a2dfac96c6733ce6e89e13822998cf9 (patch) | |
tree | 12e5846e28f3a65f9726299ecad2a1678d166f7b /src/content_cao.cpp | |
parent | 0a020dbcc848ae2debec664846e08bd097d70320 (diff) | |
download | minetest-cb40b3517a2dfac96c6733ce6e89e13822998cf9.tar.gz minetest-cb40b3517a2dfac96c6733ce6e89e13822998cf9.tar.bz2 minetest-cb40b3517a2dfac96c6733ce6e89e13822998cf9.zip |
Fix material properties and allow lighting. Models should now be affected by light instead of being black
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r-- | src/content_cao.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 985f3cbbd..c0be4e4cd 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -1065,6 +1065,11 @@ public: m_prop.texture = "unknown_block.png"; video::IVideoDriver* driver = m_animated_meshnode->getSceneManager()->getVideoDriver(); m_animated_meshnode->setMaterialTexture(0, driver->getTexture(m_prop.texture.c_str())); + + // Set material flags and texture + video::SMaterial& material = m_animated_meshnode->getMaterial(0); + material.setFlag(video::EMF_LIGHTING, false); + material.setFlag(video::EMF_BILINEAR_FILTER, false); } } if(m_meshnode) |