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author | Perttu Ahola <celeron55@gmail.com> | 2011-10-15 12:17:21 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-10-15 12:17:21 +0300 |
commit | 5341bf59c20c770ab50b80d6b336b47ed509f8d8 (patch) | |
tree | deb77dc90ab68027a8f840096b1419292f110507 /src/content_cao.h | |
parent | 43a28f04fa3ddf4b612f58c25a896293a01567e3 (diff) | |
download | minetest-5341bf59c20c770ab50b80d6b336b47ed509f8d8.tar.gz minetest-5341bf59c20c770ab50b80d6b336b47ed509f8d8.tar.bz2 minetest-5341bf59c20c770ab50b80d6b336b47ed509f8d8.zip |
Improve mobv2
Diffstat (limited to 'src/content_cao.h')
-rw-r--r-- | src/content_cao.h | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/src/content_cao.h b/src/content_cao.h index e240d7392..a362b6be5 100644 --- a/src/content_cao.h +++ b/src/content_cao.h @@ -33,19 +33,19 @@ class Settings; struct SmoothTranslator { v3f vect_old; + v3f vect_show; + v3f vect_aim; f32 anim_counter; f32 anim_time; f32 anim_time_counter; - v3f vect_show; - v3f vect_aim; SmoothTranslator(): vect_old(0,0,0), + vect_show(0,0,0), + vect_aim(0,0,0), anim_counter(0), anim_time(0), - anim_time_counter(0), - vect_show(0,0,0), - vect_aim(0,0,0) + anim_time_counter(0) {} void init(v3f vect) @@ -53,6 +53,14 @@ struct SmoothTranslator vect_old = vect; vect_show = vect; vect_aim = vect; + anim_counter = 0; + anim_time = 0; + anim_time_counter = 0; + } + + void sharpen() + { + init(vect_show); } void update(v3f vect_new) @@ -329,11 +337,17 @@ public: //{return m_position;} bool doShowSelectionBox(){return false;} + // If returns true, punch will not be sent to the server + bool directReportPunch(const std::string &toolname, v3f dir); + private: + void setLooks(const std::string &looks); + IntervalLimiter m_attack_interval; core::aabbox3d<f32> m_selection_box; scene::MyBillboardSceneNode *m_node; v3f m_position; + std::string m_texture_name; float m_yaw; SmoothTranslator pos_translator; bool m_walking; @@ -345,7 +359,7 @@ private: bool m_shooting; float m_shooting_unset_timer; v2f m_sprite_size; - v3f m_sprite_pos; + float m_sprite_y; bool m_bright_shooting; std::string m_sprite_type; int m_simple_anim_frames; |