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authorParamat <paramat@users.noreply.github.com>2018-04-21 20:35:29 +0100
committerGitHub <noreply@github.com>2018-04-21 20:35:29 +0100
commit5abd0efb903877efc2d6f4af571db400bc6551aa (patch)
tree9617a5029ed3dbed5366e120408994e554abedee /src/content_cao.h
parentcb92cdf3a4656379cda5569754e748904417687d (diff)
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Cave liquids: Use a more precise point for calculating biome
Use the centre point of the route being carved for a more precise match between cave liquids and biome.
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id='n126' href='#n126'>126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef NOISE_HEADER
#define NOISE_HEADER

#include "debug.h"
#include "irr_v3d.h"

class PseudoRandom
{
public:
	PseudoRandom(): m_next(0)
	{
	}
	PseudoRandom(int seed): m_next(seed)
	{
	}
	void seed(int seed)
	{
		m_next = seed;
	}
	// Returns 0...32767
	int next()
	{
		m_next = m_next * 1103515245 + 12345;
		return((unsigned)(m_next/65536) % 32768);
	}
	int range(int min, int max)
	{
		if(max-min > 32768/10)
		{
			//dstream<<"WARNING: PseudoRandom::range: max > 32767"<<std::endl;
			assert(0);
		}
		if(min > max)
		{
			assert(0);
			return max;
		}
		return (next()%(max-min+1))+min;
	}
private:
	int m_next;
};

struct NoiseParams {
	float offset;
	float scale;
	v3f spread;
	int seed;
	int octaves;
	float persist;
};


// Convenience macros for getting/setting NoiseParams in Settings
#define getNoiseParams(x, y) getStruct((x), "f,f,v3,s32,s32,f", &(y), sizeof(y))
#define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", &(y))

class Noise {
public:
	NoiseParams *np;
	int seed;
	int sx;
	int sy;
	int sz;
	float *noisebuf;
	float *buf;
	float *result;

	Noise(NoiseParams *np, int seed, int sx, int sy);
	Noise(NoiseParams *np, int seed, int sx, int sy, int sz);
	virtual ~Noise();

	virtual void init(NoiseParams *np, int seed, int sx, int sy, int sz);
	void setSize(int sx, int sy);
	void setSize(int sx, int sy, int sz);
	void setSpreadFactor(v3f spread);
	void setOctaves(int octaves);
	void resizeNoiseBuf(bool is3d);

	void gradientMap2D(
		float x, float y,
		float step_x, float step_y,
		int seed);
	void gradientMap3D(
		float x, float y, float z,
		float step_x, float step_y, float step_z,
		int seed);
	float *perlinMap2D(float x, float y);
	float *perlinMap2DModulated(float x, float y, float *persist_map);
	float *perlinMap3D(float x, float y, float z);
	void transformNoiseMap();
};

// Return value: -1 ... 1
float noise2d(int x, int y, int seed);
float noise3d(int x, int y, int z, int seed);

float noise2d_gradient(float x, float y, int seed);
float noise3d_gradient(float x, float y, float z, int seed);

float noise2d_perlin(float x, float y, int seed,
		int octaves, float persistence);

float noise2d_perlin_abs(float x, float y, int seed,
		int octaves, float persistence);

float noise3d_perlin(float x, float y, float z, int seed,
		int octaves, float persistence);

float noise3d_perlin_abs(float x, float y, float z, int seed,
		int octaves, float persistence);

inline float easeCurve(float t) {