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authorLoic Blot <loic.blot@unix-experience.fr>2016-10-05 09:03:55 +0200
committerNer'zhul <nerzhul@users.noreply.github.com>2016-10-05 10:53:19 +0200
commit613797a3048907275ceebe29582b9fc2761b1f25 (patch)
tree1d8f90a75c86dd3a32a72d3789bc108042d8f65d /src/content_cao.h
parent5f084cd98d7b3326b51320455364337539710efd (diff)
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Replace various std::map with UNORDERED_MAP + various cleanups
This is part 2 for 5f084cd98d7b3326b51320455364337539710efd Other improvements: * Use the defined ItemGroupList when used * make Client::checkPrivilege const * inline some trivial functions * Add ActiveObjectMap typedef * Add SettingsEntries typedef
Diffstat (limited to 'src/content_cao.h')
-rw-r--r--src/content_cao.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/content_cao.h b/src/content_cao.h
index bf99fd3ba..cf14a1e18 100644
--- a/src/content_cao.h
+++ b/src/content_cao.h
@@ -90,7 +90,7 @@ private:
int m_animation_speed;
int m_animation_blend;
bool m_animation_loop;
- std::map<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
+ UNORDERED_MAP<std::string, core::vector2d<v3f> > m_bone_position; // stores position and rotation for each bone name
std::string m_attachment_bone;
v3f m_attachment_position;
v3f m_attachment_rotation;